Trevor Gross eaaa94318b Unpin cc and upgrade to the latest version
`cc` was previously pinned because version 1.1.106 dropped support for
Visual Studio 12 (2013), and we wanted to decouple that from the rest of
the automated updates. As noted in [2], there is no longer anything
indicating we support VS2013, so it should be okay to unpin it.

`cc` 1.1.22 contains a fix that may help improve the high MSVC CI
failure rate [3], so we also have motivation to update to that point.

[1]: https://github.com/rust-lang/rust/issues/129307
[2]: https://github.com/rust-lang/rust/issues/129307#issuecomment-2383749868
[3]: https://github.com/rust-lang/rust/issues/127883
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.

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