bors cc3eee7fbe Auto merge of #149419 - matthiaskrgr:rollup-v3q93fq, r=matthiaskrgr
Rollup of 6 pull requests

Successful merges:

 - rust-lang/rust#147952 (Add a timeout to the `remote-test-client` connection)
 - rust-lang/rust#149321 (Fix ICE when include_str! reads binary files)
 - rust-lang/rust#149398 (add regression test for issue rust-lang/rust#143987)
 - rust-lang/rust#149411 (Tidying up UI tests [5/N])
 - rust-lang/rust#149413 (add test for issue 143821)
 - rust-lang/rust#149415 (Remove test-float-parse from workspace list in tidy)

r? `@ghost`
`@rustbot` modify labels: rollup
2025-11-28 17:26:31 +00:00
2025-11-26 12:52:12 -05:00
2025-11-26 14:33:14 +01:00
2025-11-26 14:33:14 +01:00
2025-11-06 20:24:37 +01:00
2025-11-17 10:58:13 +02:00

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the Rust language trademark policy.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.

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