Julian Frimmel a35ed2f9eb Use rust-lld instead of avr-gcc as the linker
This fixes the [build error] caused by the `avr-gcc` (used as linker)
not being available in the Rust CI. This is a viable solution, which
shows the wrong/right behavior and, since no functions from `libgcc` are
called, does not produce errors. This was discussed [here]. Another
small problem is, that `lld` doesn't link the correct startup-code by
default. This is not a problem for this test (since it does not actually
use anything the startup code is needed for (no variables, no stack, no
interrupts)), but this causes the `main`-function to be removed by the
default flag `--gc-sections`. Therefore the `rmake`-driver also adds the
linker flag `--entry=main` to mark the `main`-function as the entry
point and thus preventing it from getting removed. The code would work
on a real AVR device.

[build error]: https://github.com/rust-lang/rust/pull/131755#issuecomment-2415127952
[here]: https://github.com/rust-lang/rust/pull/131755#issuecomment-2416469675
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

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If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.

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