Michael Goulet 748af6b3e4 Rollup merge of #136522 - compiler-errors:dyn_compatible_for_dispatch, r=oli-obk
Remove `feature(dyn_compatible_for_dispatch)` from the compiler

This PR proposes the removal of `feature(dyn_compatible_for_dispatch)` from the compiler.

* As far as I can tell from the tracking issue, there's very little demand for this feature. I think that if this feature becomes useful in the future, then a fresh implementation from a fresh set of eyes, with renewed understanding of how this feature fits into the picture of Rust as it exists **today** would be great to have; however, in the absence of this demand, I don't see a particularly good reason to keep this implementation around.

* The RFC didn't receive very much discussion outside of the lang team, and while the discussion it received seemed to suggest that this feature was aiming to simplify the language and improve expressibility, I don't think this feature has really demonstrated either of those goals in practice. Furthermore, nobody seems to have owned this feature for quite some time or express desire to push for its stabilization.

* Relatedly, I find some of the RFC discussion like "when we make things impossible it's often presumptuous"[^1] and "I tend to want to take a 'we are all adults here' attitude toward unsafe code"[^2] to be particularly uncompelling. Of course this is no criticism to the authors of those comments since they're pretty old comments now, but type soundness is (IMO) the primary goal of the types team. This feature doesn't really do much other than further complicating the story of where we must validate object safety for soundness, along making dyn-incompatible trait object types *almost* seem useful, but very much remain UB to create and misleading to users who don't know better.

* Dyn compatibility's story has gotten more complicated since the feature was proposed in 2017, and now it needs to interact with things like associated consts, GATs, RPITITs, trait upcasting, `dyn*`, etc. While some of this is exercised in the codebase today, I'm not confident all of the corners of this feature have been hammered out. Reducing the "surface area" for what can go wrong in the compiler, especially around a side of the language (`dyn Trait`) that has been known to be particularly unsound in the past, seems good enough motivation to get rid of this for now.

[^1]: https://github.com/rust-lang/rfcs/pull/2027#issuecomment-307592857
[^2]: https://github.com/rust-lang/rfcs/pull/2027#issuecomment-307645838

cc `@rust-lang/types` `@rust-lang/lang`

Tracking:

- #43561

r? types
2025-02-24 19:21:44 -05:00
2025-02-24 18:48:40 +00:00
2025-02-24 18:48:40 +00:00
2024-06-26 05:56:00 +08:00
2025-02-09 16:21:14 -05:00
2025-02-14 11:02:28 +01:00
2024-12-09 17:17:27 -05:00
2025-01-29 11:01:14 +01:00
2023-12-09 09:46:16 -05:00
2024-12-04 23:03:44 +01:00

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.

S
Description
No description provided
Readme 1.6 GiB
Languages
Rust 95.7%
Shell 1%
C 0.9%
JavaScript 0.6%
Python 0.4%
Other 1.2%