Restrict EII declarations to functions at lowering time We tighten EII declaration resolution so that `lower_path_simple_eii` only accepts function‑like items (`Fn, AssocFn, Ctor(_, Fn)`) as valid EII targets. If name resolution points at something else (like a const with the same name), we now emit a direct error (“`externally implementable items must refer to a function`”) at the declaration site, which prevents bad `DefIds` from ever reaching `compare_eii_function_types` and turning into an ICE this is more robust and root-cause oriented fix to rust-lang/rust#152337 issue and an alternate of my more simple PR rust-lang/rust#152365 test included
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
-
Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
-
Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
-
Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
For a detailed explanation of the compiler's architecture and how to begin contributing, see the rustc-dev-guide.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.