Error on invalid macho section specifier The macho section specifier used by `#[link_section = "..."]` is more strict than e.g. the one for elf. LLVM will error when you get it wrong, which is easy to do if you're used to elf. So, provide some guidance for the simplest mistakes, based on the LLVM validation. Currently compilation fails with an LLVM error, see https://godbolt.org/z/WoE8EdK1K. The LLVM validation logic is at https://github.com/llvm/llvm-project/blob/a0f0d6342e0cd75b7f41e0e6aae0944393b68a62/llvm/lib/MC/MCSectionMachO.cpp#L199-L203 LLVM validates the other components of the section specifier too, but it feels a bit fragile to duplicate those checks. If you get that far, hopefully the LLVM errors will be sufficient to get unstuck. --- sidequest from https://github.com/rust-lang/rust/pull/147811 r? JonathanBrouwer specifically, is this the right place for this sort of validation? `rustc_attr_parsing` also does some validation.
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
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Contributing
See CONTRIBUTING.md.
For a detailed explanation of the compiler's architecture and how to begin contributing, see the rustc-dev-guide.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.