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zig/test/incremental/recursive_function_becomes_non_recursive
T
Andrew Kelley 80625990d5 std: different mechanism for disabling network dependency
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before,
users of std.Io.Threaded would have to call ioBasic() rather than io()
in order to avoid unnecessary dependencies on ws2_32.dll. Now, the
application can disable networking with std.Options.

This change is necessary due to moving networking functionality to
be based on Io.Operation, which is a tagged union.
2026-03-08 19:20:34 -07:00

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#target=x86_64-linux-selfhosted
#target=x86_64-windows-selfhosted
#target=x86_64-linux-cbe
#target=x86_64-windows-cbe
#target=wasm32-wasi-selfhosted
#update=initial version
#file=main.zig
pub fn main() !void {
try foo(false);
}
fn foo(recurse: bool) !void {
const stdout = std.Io.File.stdout();
if (recurse) return foo(true);
try stdout.writeStreamingAll(io, "non-recursive path\n");
}
const std = @import("std");
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="non-recursive path\n"
#update=eliminate recursion and change argument
#file=main.zig
pub fn main() !void {
try foo(true);
}
fn foo(recurse: bool) !void {
const stdout = std.Io.File.stdout();
if (recurse) return stdout.writeStreamingAll(io, "x==1\n");
try stdout.writeStreamingAll(io, "non-recursive path\n");
}
const std = @import("std");
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="x==1\n"