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80625990d5
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before, users of std.Io.Threaded would have to call ioBasic() rather than io() in order to avoid unnecessary dependencies on ws2_32.dll. Now, the application can disable networking with std.Options. This change is necessary due to moving networking functionality to be based on Io.Operation, which is a tagged union.
33 lines
938 B
Plaintext
33 lines
938 B
Plaintext
#target=x86_64-linux-selfhosted
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#target=x86_64-windows-selfhosted
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#target=x86_64-linux-cbe
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#target=x86_64-windows-cbe
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#target=wasm32-wasi-selfhosted
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#update=initial version
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#file=main.zig
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pub fn main() !void {
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try foo(false);
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}
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fn foo(recurse: bool) !void {
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const stdout = std.Io.File.stdout();
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if (recurse) return foo(true);
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try stdout.writeStreamingAll(io, "non-recursive path\n");
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}
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const std = @import("std");
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const io = std.Io.Threaded.global_single_threaded.io();
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#expect_stdout="non-recursive path\n"
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#update=eliminate recursion and change argument
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#file=main.zig
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pub fn main() !void {
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try foo(true);
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}
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fn foo(recurse: bool) !void {
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const stdout = std.Io.File.stdout();
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if (recurse) return stdout.writeStreamingAll(io, "x==1\n");
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try stdout.writeStreamingAll(io, "non-recursive path\n");
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}
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const std = @import("std");
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const io = std.Io.Threaded.global_single_threaded.io();
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#expect_stdout="x==1\n"
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