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zig/test/incremental/modify_inline_fn
T
Andrew Kelley 80625990d5 std: different mechanism for disabling network dependency
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before,
users of std.Io.Threaded would have to call ioBasic() rather than io()
in order to avoid unnecessary dependencies on ws2_32.dll. Now, the
application can disable networking with std.Options.

This change is necessary due to moving networking functionality to
be based on Io.Operation, which is a tagged union.
2026-03-08 19:20:34 -07:00

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#target=x86_64-linux-selfhosted
#target=x86_64-windows-selfhosted
#target=x86_64-linux-cbe
#target=x86_64-windows-cbe
#target=wasm32-wasi-selfhosted
#update=initial version
#file=main.zig
const std = @import("std");
pub fn main() !void {
const str = getStr();
try std.Io.File.stdout().writeStreamingAll(io, str);
}
inline fn getStr() []const u8 {
return "foo\n";
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="foo\n"
#update=change the string
#file=main.zig
const std = @import("std");
pub fn main() !void {
const str = getStr();
try std.Io.File.stdout().writeStreamingAll(io, str);
}
inline fn getStr() []const u8 {
return "bar\n";
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="bar\n"