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80625990d5
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before, users of std.Io.Threaded would have to call ioBasic() rather than io() in order to avoid unnecessary dependencies on ws2_32.dll. Now, the application can disable networking with std.Options. This change is necessary due to moving networking functionality to be based on Io.Operation, which is a tagged union.
42 lines
1.1 KiB
Zig
42 lines
1.1 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.Build) void {
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const test_step = b.step("test", "Test it");
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b.default_step = test_step;
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const optimize: std.builtin.OptimizeMode = .Debug;
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const target = b.graph.host;
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const obj = b.addObject(.{
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.name = "base64",
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.root_module = b.createModule(.{
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.root_source_file = b.path("base64.zig"),
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.optimize = optimize,
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.target = target,
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}),
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});
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if (target.result.os.tag == .windows)
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obj.root_module.linkSystemLibrary("ws2_32", .{});
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const exe = b.addExecutable(.{
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.name = "test",
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.root_module = b.createModule(.{
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.root_source_file = null,
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.optimize = optimize,
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.target = target,
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.link_libc = true,
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}),
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});
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exe.root_module.addCSourceFile(.{
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.file = b.path("test.c"),
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.flags = &[_][]const u8{"-std=c99"},
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});
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exe.root_module.addObject(obj);
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b.default_step.dependOn(&exe.step);
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const run_cmd = b.addRunArtifact(exe);
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test_step.dependOn(&run_cmd.step);
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}
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