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zig/test/incremental/change_zon_file
T
Andrew Kelley 80625990d5 std: different mechanism for disabling network dependency
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before,
users of std.Io.Threaded would have to call ioBasic() rather than io()
in order to avoid unnecessary dependencies on ws2_32.dll. Now, the
application can disable networking with std.Options.

This change is necessary due to moving networking functionality to
be based on Io.Operation, which is a tagged union.
2026-03-08 19:20:34 -07:00

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#target=x86_64-linux-selfhosted
#target=x86_64-windows-selfhosted
#target=x86_64-linux-cbe
#target=x86_64-windows-cbe
//#target=wasm32-wasi-selfhosted
#update=initial version
#file=main.zig
const std = @import("std");
const message: []const u8 = @import("message.zon");
pub fn main() !void {
try std.Io.File.stdout().writeStreamingAll(io, message);
}
const io = std.Io.Threaded.global_single_threaded.io();
#file=message.zon
"Hello, World!\n"
#expect_stdout="Hello, World!\n"
#update=change ZON file contents
#file=message.zon
"Hello again, World!\n"
#expect_stdout="Hello again, World!\n"
#update=delete file
#rm_file=message.zon
#expect_error=message.zon:1:1: error: unable to load 'message.zon': FileNotFound
#expect_error=main.zig:2:37: note: file imported here
#update=remove reference to ZON file
#file=main.zig
const std = @import("std");
const message: []const u8 = @import("message.zon");
pub fn main() !void {
try std.Io.File.stdout().writeStreamingAll(io, "a hardcoded string\n");
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_error=message.zon:1:1: error: unable to load 'message.zon': FileNotFound
#expect_error=main.zig:2:37: note: file imported here
#update=recreate ZON file
#file=message.zon
"We're back, World!\n"
#expect_stdout="a hardcoded string\n"
#update=re-introduce reference to ZON file
#file=main.zig
const std = @import("std");
const message: []const u8 = @import("message.zon");
pub fn main() !void {
try std.Io.File.stdout().writeStreamingAll(io, message);
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="We're back, World!\n"