Files
zig/test/incremental/change_shift_op
T
Andrew Kelley 80625990d5 std: different mechanism for disabling network dependency
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before,
users of std.Io.Threaded would have to call ioBasic() rather than io()
in order to avoid unnecessary dependencies on ws2_32.dll. Now, the
application can disable networking with std.Options.

This change is necessary due to moving networking functionality to
be based on Io.Operation, which is a tagged union.
2026-03-08 19:20:34 -07:00

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#target=x86_64-linux-selfhosted
#target=x86_64-windows-selfhosted
#target=x86_64-linux-cbe
#target=x86_64-windows-cbe
#target=wasm32-wasi-selfhosted
#update=initial version
#file=main.zig
pub fn main() !void {
try foo(0x1300);
}
fn foo(x: u16) !void {
var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{});
try stdout_writer.interface.print("0x{x}\n", .{x << 4});
}
const std = @import("std");
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="0x3000\n"
#update=change to right shift
#file=main.zig
pub fn main() !void {
try foo(0x1300);
}
fn foo(x: u16) !void {
var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{});
try stdout_writer.interface.print("0x{x}\n", .{x >> 4});
}
const std = @import("std");
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="0x130\n"