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80625990d5
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before, users of std.Io.Threaded would have to call ioBasic() rather than io() in order to avoid unnecessary dependencies on ws2_32.dll. Now, the application can disable networking with std.Options. This change is necessary due to moving networking functionality to be based on Io.Operation, which is a tagged union.
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#target=x86_64-linux-selfhosted
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#target=x86_64-windows-selfhosted
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#target=x86_64-linux-cbe
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#target=x86_64-windows-cbe
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#target=wasm32-wasi-selfhosted
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#update=initial version
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#file=main.zig
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pub fn main() !void {
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_ = @import("foo.zig");
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try std.Io.File.stdout().writeStreamingAll(io, "success\n");
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}
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const std = @import("std");
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const io = std.Io.Threaded.global_single_threaded.io();
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#file=foo.zig
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comptime {
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_ = @import("bad.zig");
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}
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#expect_error=bad.zig:1:1: error: unable to load 'bad.zig': FileNotFound
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#expect_error=foo.zig:2:17: note: file imported here
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#update=change bad import
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#file=foo.zig
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comptime {
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_ = @import("this_is/not_real.zig");
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}
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#expect_error=this_is/not_real.zig:1:1: error: unable to load 'not_real.zig': FileNotFound
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#expect_error=foo.zig:2:17: note: file imported here
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#update=remove import of 'foo.zig'
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#file=main.zig
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pub fn main() !void {
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//_ = @import("foo.zig");
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try std.Io.File.stdout().writeStreamingAll(io, "success\n");
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}
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const std = @import("std");
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const io = std.Io.Threaded.global_single_threaded.io();
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#expect_stdout="success\n"
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