mirror of
https://codeberg.org/ziglang/zig.git
synced 2026-04-27 19:09:47 +03:00
debf307594
they're still not passing on windows for some reason though
40 lines
1.0 KiB
Plaintext
40 lines
1.0 KiB
Plaintext
#target=x86_64-linux-selfhosted
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#target=x86_64-windows-selfhosted
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#target=x86_64-linux-cbe
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#target=x86_64-windows-cbe
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#update=non-inline version
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#file=main.zig
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pub fn main() !void {
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try foo();
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}
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fn foo() !void {
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try std.Io.File.stdout().writeStreamingAll(io, "Hello, World!\n");
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}
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const std = @import("std");
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const io = std.Io.Threaded.global_single_threaded.ioBasic();
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#expect_stdout="Hello, World!\n"
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#update=make function inline
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#file=main.zig
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pub fn main() !void {
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try foo();
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}
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inline fn foo() !void {
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try std.Io.File.stdout().writeStreamingAll(io, "Hello, World!\n");
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}
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const std = @import("std");
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const io = std.Io.Threaded.global_single_threaded.ioBasic();
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#expect_stdout="Hello, World!\n"
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#update=change string
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#file=main.zig
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pub fn main() !void {
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try foo();
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}
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inline fn foo() !void {
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try std.Io.File.stdout().writeStreamingAll(io, "Hello, `inline` World!\n");
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}
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const std = @import("std");
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const io = std.Io.Threaded.global_single_threaded.ioBasic();
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#expect_stdout="Hello, `inline` World!\n"
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