Files
zig/lib/std/heap/ArenaAllocator.zig
T
2026-05-25 18:37:24 -07:00

1076 lines
40 KiB
Zig

//! This allocator takes an existing allocator, wraps it, and provides an interface where
//! you can allocate and then free it all together. Calls to free an individual item only
//! free the item if it was the most recent allocation, otherwise calls to free do
//! nothing.
//!
//! The `Allocator` implementation provided is threadsafe, given that `child_allocator`
//! is threadsafe as well.
const ArenaAllocator = @This();
child_allocator: Allocator,
state: State,
/// Inner state of ArenaAllocator. Can be stored rather than the entire ArenaAllocator
/// as a memory-saving optimization.
///
/// Default initialization of this struct is deprecated; use `init` instead.
pub const State = struct {
used_list: ?*Node = null,
free_list: ?*Node = null,
pub const init: State = .{
.used_list = null,
.free_list = null,
};
pub fn promote(state: State, child_allocator: Allocator) ArenaAllocator {
return .{
.child_allocator = child_allocator,
.state = state,
};
}
};
pub fn allocator(arena: *ArenaAllocator) Allocator {
return .{
.ptr = arena,
.vtable = &.{
.alloc = alloc,
.resize = resize,
.remap = remap,
.free = free,
},
};
}
pub fn init(child_allocator: Allocator) ArenaAllocator {
return State.init.promote(child_allocator);
}
/// Not threadsafe.
pub fn deinit(arena: ArenaAllocator) void {
// NOTE: When changing this, make sure `reset()` is adjusted accordingly!
for ([_]?*Node{ arena.state.used_list, arena.state.free_list }) |first_node| {
var it = first_node;
while (it) |node| {
// this has to occur before the free because the free frees node
it = node.next;
arena.child_allocator.rawFree(node.allocatedSliceUnsafe(), .of(Node), @returnAddress());
}
}
}
/// Queries the current memory use of this arena.
/// This will **not** include the storage required for internal keeping.
///
/// Not threadsafe.
pub fn queryCapacity(arena: ArenaAllocator) usize {
var capacity: usize = 0;
for ([_]?*Node{ arena.state.used_list, arena.state.free_list }) |first_node| {
capacity += countListCapacity(first_node);
}
return capacity;
}
fn countListCapacity(first_node: ?*Node) usize {
var capacity: usize = 0;
var it = first_node;
while (it) |node| : (it = node.next) {
// Compute the actually allocated size excluding the
// linked list node.
capacity += node.size.toInt() - @sizeOf(Node);
}
return capacity;
}
pub const ResetMode = union(enum) {
/// Releases all allocated memory in the arena.
free_all,
/// This will pre-heat the arena for future allocations by allocating a
/// large enough buffer for all previously done allocations.
/// Preheating will speed up the allocation process by invoking the backing allocator
/// less often than before. If `reset()` is used in a loop, this means that after the
/// biggest operation, no memory allocations are performed anymore.
retain_capacity,
/// This is the same as `retain_capacity`, but the memory will be shrunk to
/// this value if it exceeds the limit.
retain_with_limit: usize,
};
/// Resets the arena allocator and frees all allocated memory.
///
/// `mode` defines how the currently allocated memory is handled.
/// See the variant documentation for `ResetMode` for the effects of each mode.
///
/// The function will return whether the reset operation was successful or not.
/// If the reallocation failed `false` is returned. The arena will still be fully
/// functional in that case, all memory is released. Future allocations just might
/// be slower.
///
/// Not threadsafe.
///
/// NOTE: If `mode` is `free_all`, the function will always return `true`.
pub fn reset(arena: *ArenaAllocator, mode: ResetMode) bool {
// Some words on the implementation:
// The reset function can be implemented with two basic approaches:
// - Counting how much bytes were allocated since the last reset, and storing that
// information in State. This will make reset fast and alloc only a teeny tiny bit
// slower.
// - Counting how much bytes were allocated by iterating the chunk linked list. This
// will make reset slower, but alloc() keeps the same speed when reset() as if reset()
// would not exist.
//
// The second variant was chosen for implementation, as with more and more calls to reset(),
// the function will get faster and faster. At one point, the complexity of the function
// will drop to amortized O(1), as we're only ever having a single chunk that will not be
// reallocated, and we're not even touching the backing allocator anymore.
//
// Thus, only the first hand full of calls to reset() will actually need to iterate the linked
// list, all future calls are just taking the first node, and only resetting the `end_index`
// value.
const limit: ?usize = switch (mode) {
.retain_capacity => null,
.retain_with_limit => |limit| limit,
.free_all => 0,
};
if (limit == 0) {
// just reset when we don't have anything to reallocate
arena.deinit();
arena.state = .init;
return true;
}
const used_capacity = countListCapacity(arena.state.used_list);
const free_capacity = countListCapacity(arena.state.free_list);
const new_used_capacity = if (limit) |lim| @min(lim, used_capacity) else used_capacity;
const new_free_capacity = if (limit) |lim| @min(lim - new_used_capacity, free_capacity) else free_capacity;
var ok = true;
for (
[_]*?*Node{ &arena.state.used_list, &arena.state.free_list },
[_]usize{ new_used_capacity, new_free_capacity },
) |first_node_ptr, new_capacity| {
// Free all nodes except for the last one
var it = first_node_ptr.*;
const node: *Node = while (it) |node| {
// this has to occur before the free because the free frees node
it = node.next;
if (it == null) break node;
arena.child_allocator.rawFree(node.allocatedSliceUnsafe(), .of(Node), @returnAddress());
} else {
continue;
};
const allocated_slice = node.allocatedSliceUnsafe();
// Align backwards to always stay below limit.
const new_size = mem.alignBackward(usize, @sizeOf(Node) + new_capacity, 2);
if (new_size == @sizeOf(Node)) {
arena.child_allocator.rawFree(allocated_slice, .of(Node), @returnAddress());
first_node_ptr.* = null;
continue;
}
node.end_index = 0;
first_node_ptr.* = node;
if (allocated_slice.len == new_size) {
// perfect, no need to invoke the child_allocator
continue;
}
if (arena.child_allocator.rawResize(allocated_slice, .of(Node), new_size, @returnAddress())) {
// successful resize
node.size = .fromInt(new_size);
} else {
// manual realloc
const new_ptr = arena.child_allocator.rawAlloc(new_size, .of(Node), @returnAddress()) orelse {
// we failed to preheat the arena properly, signal this to the user.
ok = false;
continue;
};
arena.child_allocator.rawFree(allocated_slice, .of(Node), @returnAddress());
const new_first_node: *Node = @ptrCast(@alignCast(new_ptr));
new_first_node.* = .{
.size = .fromInt(new_size),
.end_index = 0,
.next = null,
};
first_node_ptr.* = new_first_node;
}
}
return ok;
}
/// Concurrent accesses to node pointers generally have to have acquire/release
/// semantics to guarantee that newly allocated notes are in a valid state when
/// being inserted into a list. Exceptions are possible, e.g. a cmpxchg loop that
/// never accesses the node returned on failure can use monotonic semantics on
/// failure, but must still use release semantics on success to protect the node
/// it's trying to push.
const Node = struct {
/// Only meant to be accessed indirectly via the methods supplied by this type,
/// except if the node is owned by the thread accessing it.
/// Must always be an even number to accommodate `resize` bit.
size: Size,
/// Any increase of `end_index` has to use acquire semantics;
/// any decrease of `end_index` that invalidates (formerly) active allocations
/// has to use release semantics.
/// This guarantees that all accesses to memory that's about to be freed
/// happen-before the free is published.
/// Since `size` can only grow and never shrink, memory access depending on
/// any `end_index` <= any `size` can never be OOB.
end_index: usize,
/// This field should only be accessed if the node is owned by the thread
/// accessing it.
next: ?*Node,
const Size = packed struct(usize) {
resizing: bool,
_: @Int(.unsigned, @bitSizeOf(usize) - 1) = 0,
fn fromInt(int: usize) Size {
assert(int >= @sizeOf(Node));
const size: Size = @bitCast(int);
assert(!size.resizing);
return size;
}
fn toInt(size: Size) usize {
var int = size;
int.resizing = false;
return @bitCast(int);
}
comptime {
assert(Size{ .resizing = true } == @as(Size, @bitCast(@as(usize, 1))));
}
};
fn loadBuf(node: *Node) []u8 {
// `size` can only ever grow, so the buffer returned by this function is
// always valid memory.
const size = @atomicLoad(Size, &node.size, .monotonic);
return @as([*]u8, @ptrCast(node))[0..size.toInt()][@sizeOf(Node)..];
}
/// Returns allocated slice or `null` if node is already (being) resized.
fn beginResize(node: *Node) ?[]u8 {
const size = @atomicRmw(Size, &node.size, .Or, .{ .resizing = true }, .acquire); // syncs with release in `endResize`
if (size.resizing) return null;
return @as([*]u8, @ptrCast(node))[0..size.toInt()];
}
fn endResize(node: *Node, size: usize, prev_size: usize) void {
assert(size >= prev_size); // nodes must not shrink
assert(@atomicLoad(Size, &node.size, .unordered).toInt() == prev_size);
return @atomicStore(Size, &node.size, .fromInt(size), .release); // syncs with acquire in `beginResize`
}
/// Not threadsafe.
fn allocatedSliceUnsafe(node: *Node) []u8 {
return @as([*]u8, @ptrCast(node))[0..node.size.toInt()];
}
};
fn loadFirstNode(arena: *ArenaAllocator) ?*Node {
return @atomicLoad(?*Node, &arena.state.used_list, .acquire); // syncs with release in successful `tryPushNode`
}
const PushResult = union(enum) {
success,
failure: ?*Node,
};
fn tryPushNode(arena: *ArenaAllocator, node: *Node) PushResult {
assert(node != node.next);
if (@cmpxchgStrong( // strong because retrying means discarding a fitting node -> expensive
?*Node,
&arena.state.used_list,
node.next,
node,
.release, // syncs with acquire in failure path or `loadFirstNode`
.acquire, // syncs with release in success path
)) |old_node| {
return .{ .failure = old_node };
} else {
return .success;
}
}
fn stealFreeList(arena: *ArenaAllocator) ?*Node {
// We don't need acq_rel here because we're always swapping in `null`, so
// there's no node we'd need to release.
return @atomicRmw(?*Node, &arena.state.free_list, .Xchg, null, .acquire); // syncs with release in `pushFreeList`
}
fn pushFreeList(arena: *ArenaAllocator, first: *Node, last: *Node) void {
assert(first != last.next);
assert(first != first.next);
assert(last != last.next);
while (@cmpxchgWeak(
?*Node,
&arena.state.free_list,
last.next,
first,
.release, // syncs with acquire in `stealFreeList`
.monotonic, // we never access any fields of `old_free_list`, we only care about the pointer
)) |old_free_list| {
last.next = old_free_list;
}
}
fn alignedIndex(buf_ptr: [*]u8, end_index: usize, alignment: Alignment) usize {
// Wrapping arithmetic to avoid overflows since `end_index` isn't bounded by
// `size`. This is always ok since the max alignment in byte units is also
// the max value of `usize` so wrapped values are correctly aligned anyway.
return alignment.forward(@intFromPtr(buf_ptr) +% end_index) -% @intFromPtr(buf_ptr);
}
fn alloc(ctx: *anyopaque, n: usize, alignment: Alignment, ret_addr: usize) ?[*]u8 {
const arena: *ArenaAllocator = @ptrCast(@alignCast(ctx));
_ = ret_addr;
assert(n > 0);
var cur_first_node = arena.loadFirstNode();
var cur_new_node: ?*Node = null;
defer if (cur_new_node) |node| {
node.next = null; // optimize for empty free list
arena.pushFreeList(node, node);
};
retry: while (true) {
const first_node: ?*Node, const prev_size: usize = first_node: {
const node = cur_first_node orelse break :first_node .{ null, 0 };
const buf = node.loadBuf();
// To avoid using a CAS loop in the hot path we atomically increase
// `end_index` by a large enough amount to be able to always provide
// the required alignment within the reserved memory. To recover the
// space this potentially wastes we try to subtract the 'overshoot'
// with a single cmpxchg afterwards, which may fail.
const alignable = n + alignment.toByteUnits() - 1;
const end_index = @atomicRmw(usize, &node.end_index, .Add, alignable, .acquire); // acquire any memory that may have been freed
const aligned_index = alignedIndex(buf.ptr, end_index, alignment);
assert(end_index + alignable >= aligned_index + n);
if (end_index + alignable != aligned_index + n) {
_ = @cmpxchgStrong(
usize,
&node.end_index,
end_index + alignable,
aligned_index + n,
.monotonic, // no need to release alignment padding; there's no one accessing it!
.monotonic,
);
}
if (aligned_index + n > buf.len) break :first_node .{ node, buf.len };
return buf[aligned_index..][0..n].ptr;
};
resize: {
// Before attempting to get our hands on a new node, we try to resize
// the one we're currently holding. This is an exclusive operation;
// if another thread is already in this section we can never resize.
const node = first_node orelse break :resize;
const allocated_slice = node.beginResize() orelse break :resize;
var size = allocated_slice.len;
defer node.endResize(size, allocated_slice.len);
const buf = allocated_slice[@sizeOf(Node)..];
const end_index = @atomicLoad(usize, &node.end_index, .monotonic);
const aligned_index = alignedIndex(buf.ptr, end_index, alignment);
const new_size = mem.alignForward(usize, @sizeOf(Node) + aligned_index + n, 2);
if (new_size <= allocated_slice.len) {
// A `resize` or `free` call managed to sneak in and we need to
// guarantee that `size` is only ever increased; retry!
continue :retry;
}
if (arena.child_allocator.rawResize(allocated_slice, .of(Node), new_size, @returnAddress())) {
size = new_size;
// strong because a spurious failure could result in suboptimal
// usage of this node
if (null == @cmpxchgStrong(
usize,
&node.end_index,
end_index,
aligned_index + n,
.acquire, // acquire any memory that may have been freed
.monotonic,
)) {
const new_buf = allocated_slice.ptr[0..new_size][@sizeOf(Node)..];
return new_buf[aligned_index..][0..n].ptr;
}
}
}
// We need a new node! First, we search `free_list` for one that's big
// enough, if we don't find one there we fall back to allocating a new
// node with `child_allocator` (if we haven't already done that!).
from_free_list: {
// We 'steal' the entire free list to operate on it without other
// threads getting up into our business.
// This is a rather pragmatic approach, but since the free list isn't
// used very frequently it's fine performance-wise, even under load.
// Also this avoids the ABA problem; stealing the list with an atomic
// swap doesn't introduce any potentially stale `next` pointers.
const free_list = arena.stealFreeList() orelse break :from_free_list;
const first_free: *Node, const last_free: *Node, const node: *Node, const prev: ?*Node = find: {
var best_fit_prev: ?*Node = null;
var best_fit: ?*Node = null;
var best_fit_diff: usize = std.math.maxInt(usize);
var it_prev: ?*Node = null;
var it: ?*Node = free_list;
while (it) |node| : ({
it_prev = node;
it = node.next;
}) {
assert(!node.size.resizing);
const buf = node.allocatedSliceUnsafe()[@sizeOf(Node)..];
const aligned_index = alignedIndex(buf.ptr, 0, alignment);
const diff = aligned_index + n -| buf.len;
if (diff < best_fit_diff) {
best_fit_prev = it_prev;
best_fit = node;
best_fit_diff = diff;
}
}
break :find .{ free_list, it_prev.?, best_fit.?, best_fit_prev };
};
const aligned_index, const need_resize = aligned_index: {
const buf = node.allocatedSliceUnsafe()[@sizeOf(Node)..];
const aligned_index = alignedIndex(buf.ptr, 0, alignment);
break :aligned_index .{ aligned_index, aligned_index + n > buf.len };
};
if (need_resize) {
// Ideally we want to use all nodes in `free_list` eventually,
// so even if none fit we'll try to resize the one that was the
// closest to being large enough.
const new_size = mem.alignForward(usize, @sizeOf(Node) + aligned_index + n, 2);
if (arena.child_allocator.rawResize(node.allocatedSliceUnsafe(), .of(Node), new_size, @returnAddress())) {
node.size = .fromInt(new_size);
} else {
arena.pushFreeList(first_free, last_free);
break :from_free_list; // we couldn't find a fitting free node
}
}
const buf = node.allocatedSliceUnsafe()[@sizeOf(Node)..];
const old_next = node.next;
node.end_index = aligned_index + n;
node.next = first_node;
switch (arena.tryPushNode(node)) {
.success => {
// Finish removing node from free list.
if (prev) |p| p.next = old_next;
// Push remaining stolen free list back onto `arena.state.free_list`.
const new_first_free = if (node == first_free) old_next else first_free;
const new_last_free = if (node == last_free) prev else last_free;
if (new_first_free) |first| {
const last = new_last_free.?;
arena.pushFreeList(first, last);
}
return buf[aligned_index..][0..n].ptr;
},
.failure => |old_first_node| {
// restore free list to as we found it
node.next = old_next;
arena.pushFreeList(first_free, last_free);
cur_first_node = old_first_node;
continue :retry; // there's a new first node; retry!
},
}
}
const new_node: *Node = new_node: {
if (cur_new_node) |new_node| {
break :new_node new_node;
} else {
@branchHint(.cold);
}
const size: Node.Size = size: {
const min_size = @sizeOf(Node) + alignment.toByteUnits() + n;
const big_enough_size = prev_size + min_size + 16;
const size = mem.alignForward(usize, big_enough_size + big_enough_size / 2, 2);
break :size .fromInt(size);
};
const ptr = arena.child_allocator.rawAlloc(size.toInt(), .of(Node), @returnAddress()) orelse
return null;
const new_node: *Node = @ptrCast(@alignCast(ptr));
new_node.* = .{
.size = size,
.end_index = undefined, // set below
.next = undefined, // set below
};
cur_new_node = new_node;
break :new_node new_node;
};
const buf = new_node.allocatedSliceUnsafe()[@sizeOf(Node)..];
const aligned_index = alignedIndex(buf.ptr, 0, alignment);
assert(new_node.size.toInt() >= @sizeOf(Node) + aligned_index + n);
new_node.end_index = aligned_index + n;
new_node.next = first_node;
switch (arena.tryPushNode(new_node)) {
.success => {
cur_new_node = null;
return buf[aligned_index..][0..n].ptr;
},
.failure => |old_first_node| {
cur_first_node = old_first_node;
},
}
}
}
fn resize(ctx: *anyopaque, memory: []u8, alignment: Alignment, new_len: usize, ret_addr: usize) bool {
const arena: *ArenaAllocator = @ptrCast(@alignCast(ctx));
_ = alignment;
_ = ret_addr;
assert(memory.len > 0);
assert(new_len > 0);
const node = arena.loadFirstNode().?;
const buf_ptr = @as([*]u8, @ptrCast(node)) + @sizeOf(Node);
const cur_end_index = @atomicLoad(usize, &node.end_index, .monotonic);
if (buf_ptr + cur_end_index != memory.ptr + memory.len) {
// It's not the most recent allocation, so it cannot be expanded,
// but it's fine if they want to make it smaller.
return new_len <= memory.len;
}
if (new_len <= memory.len) {
const new_end_index = cur_end_index - (memory.len - new_len);
assert(buf_ptr + new_end_index == memory.ptr + new_len);
_ = @cmpxchgStrong(
usize,
&node.end_index,
cur_end_index,
new_end_index,
.release, // release freed memory
.monotonic,
);
return true; // Shrinking allocations should always succeed.
}
// Saturating arithmetic because `end_index` is not guaranteed to be `<= size`.
// The allocation we're trying to resize *could* belong to a different node!
if (node.loadBuf().len -| cur_end_index >= new_len - memory.len) {
const new_end_index = cur_end_index + (new_len - memory.len);
assert(buf_ptr + new_end_index == memory.ptr + new_len);
return null == @cmpxchgStrong(
usize,
&node.end_index,
cur_end_index,
new_end_index,
.acquire, // acquire any memory that may have been freed
.monotonic,
);
}
return false;
}
fn remap(ctx: *anyopaque, memory: []u8, alignment: Alignment, new_len: usize, ret_addr: usize) ?[*]u8 {
return if (resize(ctx, memory, alignment, new_len, ret_addr)) memory.ptr else null;
}
fn free(ctx: *anyopaque, memory: []u8, alignment: Alignment, ret_addr: usize) void {
const arena: *ArenaAllocator = @ptrCast(@alignCast(ctx));
_ = alignment;
_ = ret_addr;
assert(memory.len > 0);
const node = arena.loadFirstNode().?;
const buf_ptr = @as([*]u8, @ptrCast(node)) + @sizeOf(Node);
const cur_end_index = @atomicLoad(usize, &node.end_index, .monotonic);
if (buf_ptr + cur_end_index != memory.ptr + memory.len) {
// Not the most recent allocation; we cannot free it.
return;
}
const new_end_index = cur_end_index - memory.len;
assert(buf_ptr + new_end_index == memory.ptr);
_ = @cmpxchgStrong(
usize,
&node.end_index,
cur_end_index,
new_end_index,
.release, // release freed memory
.monotonic,
);
}
const std = @import("std");
const assert = std.debug.assert;
const mem = std.mem;
const Allocator = std.mem.Allocator;
const Alignment = std.mem.Alignment;
test "reset with preheating" {
var arena_allocator = ArenaAllocator.init(std.testing.allocator);
defer arena_allocator.deinit();
// provides some variance in the allocated data
var rng_src = std.Random.DefaultPrng.init(std.testing.random_seed);
const random = rng_src.random();
var rounds: usize = 25;
while (rounds > 0) {
rounds -= 1;
_ = arena_allocator.reset(.retain_capacity);
var alloced_bytes: usize = 0;
const total_size: usize = random.intRangeAtMost(usize, 256, 16384);
while (alloced_bytes < total_size) {
const size = random.intRangeAtMost(usize, 16, 256);
const alignment: Alignment = .@"32";
const slice = try arena_allocator.allocator().alignedAlloc(u8, alignment, size);
try std.testing.expect(alignment.check(@intFromPtr(slice.ptr)));
try std.testing.expectEqual(size, slice.len);
alloced_bytes += slice.len;
}
}
}
test "reset while retaining a buffer" {
var arena_allocator = ArenaAllocator.init(std.testing.allocator);
defer arena_allocator.deinit();
const a = arena_allocator.allocator();
// Create two internal buffers
_ = try a.alloc(u8, 1);
try std.testing.expect(arena_allocator.state.used_list != null);
while (arena_allocator.state.used_list.?.next == null) {
_ = try a.alloc(u8, 1000);
}
// This retains the first allocated buffer
try std.testing.expect(arena_allocator.reset(.{ .retain_with_limit = 2 }));
try std.testing.expect(arena_allocator.state.used_list.?.next == null);
try std.testing.expectEqual(2, arena_allocator.queryCapacity());
}
test "fuzz multi threaded" {
@disableInstrumentation();
if (@import("builtin").single_threaded) return error.SkipZigTest;
const gpa = std.heap.smp_allocator;
var io_instance: std.Io.Threaded = .init(gpa, .{});
defer io_instance.deinit();
var arena_state: ArenaAllocator.State = .init;
// No need to deinit arena_state, all allocations are in `sample_buffer`!
const buffer_size = FuzzContext.max_alloc_count * FuzzContext.max_alloc_size;
const control_buffer = try gpa.alloc(u8, buffer_size);
defer gpa.free(control_buffer);
var control_instance: std.heap.FixedBufferAllocator = .init(control_buffer);
const sample_buffer = try gpa.alloc(u8, buffer_size);
defer gpa.free(sample_buffer);
var sample_instance: FuzzAllocator = .init(sample_buffer);
try std.testing.fuzz(FuzzContext.Init{
.threaded_instance = &io_instance,
.arena_state = &arena_state,
.control_instance = &control_instance,
.sample_instance = &sample_instance,
}, fuzzMultiThreaded, .{});
}
fn fuzzMultiThreaded(fuzz_init: FuzzContext.Init, smith: *std.testing.Smith) anyerror!void {
@disableInstrumentation();
const testing = std.testing;
const io = fuzz_init.threaded_instance.io();
fuzz_init.sample_instance.prepareFailures(smith);
const control_allocator = fuzz_init.control_instance.threadSafeAllocator();
const sample_child_allocator = fuzz_init.sample_instance.allocator();
var arena_instance = fuzz_init.arena_state.*.promote(sample_child_allocator);
defer fuzz_init.arena_state.* = arena_instance.state;
var ctx: FuzzContext = .init(
control_allocator,
arena_instance.allocator(),
);
defer ctx.deinit();
var group: std.Io.Group = .init;
defer group.cancel(io);
var n_allocs: usize = 0;
var n_actions: usize = 0;
while (!smith.eosWeightedSimple(99, 1) and n_actions < FuzzContext.max_action_count) {
errdefer comptime unreachable;
const weights: []const testing.Smith.Weight = if (n_allocs == FuzzContext.max_alloc_count)
&.{
.value(FuzzContext.Action, .resize, 1),
.value(FuzzContext.Action, .remap, 1),
.value(FuzzContext.Action, .free, 1),
}
else
&.{
.value(FuzzContext.Action, .resize, 1),
.value(FuzzContext.Action, .remap, 1),
.value(FuzzContext.Action, .free, 1),
.value(FuzzContext.Action, .alloc, 3),
};
switch (smith.valueWeighted(FuzzContext.Action, weights)) {
.alloc => {
const alloc_index = n_allocs;
n_allocs += 1;
ctx.allocs[alloc_index].common.len = .free;
group.concurrent(io, FuzzContext.doOneAlloc, .{
&ctx,
nextLen(smith),
smith.valueRangeAtMost(
Alignment,
.@"1",
.fromByteUnits(2 * std.heap.page_size_max),
),
@enumFromInt(alloc_index),
}) catch unreachable;
},
.resize => group.concurrent(io, FuzzContext.doOneResize, .{ &ctx, nextLen(smith) }) catch unreachable,
.remap => group.concurrent(io, FuzzContext.doOneRemap, .{ &ctx, nextLen(smith) }) catch unreachable,
.free => group.concurrent(io, FuzzContext.doOneFree, .{&ctx}) catch unreachable,
}
n_actions += 1;
}
try group.await(io);
try ctx.check(n_allocs);
// This also covers the `deinit` logic since `free_all` uses it internally.
const old_capacity = arena_instance.queryCapacity();
const reset_mode: ResetMode = switch (smith.value(@typeInfo(ResetMode).@"union".tag_type.?)) {
.free_all => .free_all,
.retain_capacity => .retain_capacity,
.retain_with_limit => .{ .retain_with_limit = smith.value(usize) },
};
const ok = arena_instance.reset(reset_mode);
const new_capacity = arena_instance.queryCapacity();
switch (reset_mode) {
.free_all => {
try testing.expect(ok);
try testing.expectEqual(0, new_capacity);
fuzz_init.sample_instance.reset();
},
.retain_with_limit => |limit| if (ok) try testing.expect(new_capacity <= limit),
.retain_capacity => if (ok) try testing.expectEqual(old_capacity, new_capacity),
}
fuzz_init.control_instance.reset();
}
fn nextLen(smith: *std.testing.Smith) @typeInfo(FuzzContext.Alloc.Len).@"enum".tag_type {
@disableInstrumentation();
const BackingInt = @typeInfo(FuzzContext.Alloc.Len).@"enum".tag_type;
return smith.valueRangeAtMost(BackingInt, 1, FuzzContext.max_alloc_size);
}
const FuzzContext = struct {
control_allocator: Allocator,
sample_allocator: Allocator,
last_alloc_index: Alloc.Index,
allocs: [max_alloc_count]Alloc,
const max_alloc_count = 64;
const max_action_count = 2 * max_alloc_count;
const max_alloc_size = 16 << 10;
const Alloc = struct {
control_ptr: [*]u8,
sample_ptr: [*]u8,
common: packed struct(usize) {
len: Len,
alignment: Alignment,
_: @Int(.unsigned, padding_bits) = 0,
},
const Len = enum(@Int(.unsigned, len_bits)) {
free = (1 << len_bits) - 1,
_,
};
const len_bits = @min(64, @bitSizeOf(usize)) - @bitSizeOf(Alignment);
const padding_bits = @bitSizeOf(usize) - (len_bits + @bitSizeOf(Alignment));
const Index = enum(usize) {
none = std.math.maxInt(usize),
_,
};
};
const Action = enum {
alloc,
resize,
remap,
free,
};
const Init = struct {
threaded_instance: *std.Io.Threaded,
arena_state: *ArenaAllocator.State,
control_instance: *std.heap.FixedBufferAllocator,
sample_instance: *FuzzAllocator,
};
fn init(
control_allocator: Allocator,
sample_allocator: Allocator,
) FuzzContext {
@disableInstrumentation();
return .{
.control_allocator = control_allocator,
.sample_allocator = sample_allocator,
.last_alloc_index = .none,
.allocs = undefined,
};
}
fn deinit(ctx: *FuzzContext) void {
@disableInstrumentation();
ctx.* = undefined;
}
fn check(ctx: *const FuzzContext, n_allocs: usize) !void {
@disableInstrumentation();
for (ctx.allocs[0..n_allocs]) |allocation| {
const len: usize = switch (allocation.common.len) {
.free => continue,
_ => |len| @intFromEnum(len),
};
const control = allocation.control_ptr[0..len];
const sample = allocation.sample_ptr[0..len];
try std.testing.expectEqualSlices(u8, control, sample);
}
}
fn doOneAlloc(ctx: *FuzzContext, len: usize, alignment: Alignment, index: Alloc.Index) void {
@disableInstrumentation();
assert(ctx.allocs[@intFromEnum(index)].common.len == .free);
const control_ptr = ctx.control_allocator.rawAlloc(len, alignment, @returnAddress()) orelse
return;
const sample_ptr = ctx.sample_allocator.rawAlloc(len, alignment, @returnAddress()) orelse {
ctx.control_allocator.rawFree(control_ptr[0..len], alignment, @returnAddress());
return;
};
ctx.allocs[@intFromEnum(index)] = .{
.control_ptr = control_ptr,
.sample_ptr = sample_ptr,
.common = .{
.len = @enumFromInt(len),
.alignment = alignment,
},
};
for (control_ptr[0..len], sample_ptr[0..len], 0..) |*control, *sample, i| {
control.* = @truncate(i);
sample.* = @truncate(i);
}
@atomicStore(Alloc.Index, &ctx.last_alloc_index, index, .release);
}
fn doOneResize(ctx: *FuzzContext, new_len: usize) void {
@disableInstrumentation();
const index = @atomicRmw(Alloc.Index, &ctx.last_alloc_index, .Xchg, .none, .acquire);
if (index == .none) return;
const allocation = &ctx.allocs[@intFromEnum(index)];
assert(allocation.common.len != .free);
const memory = allocation.sample_ptr[0..@intFromEnum(allocation.common.len)];
const alignment = allocation.common.alignment;
assert(alignment.check(@intFromPtr(allocation.control_ptr)));
assert(alignment.check(@intFromPtr(allocation.sample_ptr)));
// Since `resize` is fallible, we have to ensure that `control_allocator`
// is always successful by reserving the memory we need beforehand.
const new_control_ptr = ctx.control_allocator.rawAlloc(new_len, alignment, @returnAddress()) orelse
return;
if (ctx.sample_allocator.rawResize(memory, alignment, new_len, @returnAddress())) {
const old_control = allocation.control_ptr[0..memory.len];
const overlap = @min(memory.len, new_len);
@memcpy(new_control_ptr[0..overlap], old_control[0..overlap]);
ctx.control_allocator.rawFree(old_control, alignment, @returnAddress());
} else {
ctx.control_allocator.rawFree(new_control_ptr[0..new_len], alignment, @returnAddress());
return;
}
ctx.allocs[@intFromEnum(index)] = .{
.control_ptr = new_control_ptr,
.sample_ptr = memory.ptr,
.common = .{
.len = @enumFromInt(new_len),
.alignment = alignment,
},
};
if (new_len > memory.len) {
for (
allocation.control_ptr[memory.len..new_len],
allocation.sample_ptr[memory.len..new_len],
0..,
) |*control, *sample, i| {
control.* = @truncate(i);
sample.* = @truncate(i);
}
}
@atomicStore(Alloc.Index, &ctx.last_alloc_index, index, .release);
}
fn doOneRemap(ctx: *FuzzContext, new_len: usize) void {
@disableInstrumentation();
return doOneResize(ctx, new_len);
}
fn doOneFree(ctx: *FuzzContext) void {
@disableInstrumentation();
const index = @atomicRmw(Alloc.Index, &ctx.last_alloc_index, .Xchg, .none, .acquire);
if (index == .none) return;
const allocation = &ctx.allocs[@intFromEnum(index)];
assert(allocation.common.len != .free);
const len: usize = @intFromEnum(allocation.common.len);
const alignment = allocation.common.alignment;
assert(alignment.check(@intFromPtr(allocation.control_ptr)));
assert(alignment.check(@intFromPtr(allocation.sample_ptr)));
ctx.control_allocator.rawFree(allocation.control_ptr[0..len], alignment, @returnAddress());
ctx.sample_allocator.rawFree(allocation.sample_ptr[0..len], alignment, @returnAddress());
ctx.allocs[@intFromEnum(index)] = .{
.control_ptr = undefined,
.sample_ptr = undefined,
.common = .{
.len = .free,
.alignment = .@"1",
},
};
}
};
const FuzzAllocator = struct {
fba: std.heap.FixedBufferAllocator,
spurious_failures: [256]u8,
index: u8,
fn init(buffer: []u8) FuzzAllocator {
@disableInstrumentation();
return .{
.fba = .init(buffer),
.spurious_failures = undefined, // set with `preprepareFailures`
.index = 0,
};
}
fn prepareFailures(fa: *FuzzAllocator, smith: *std.testing.Smith) void {
@disableInstrumentation();
const bool_weights: []const std.testing.Smith.Weight = &.{
.value(u8, 0, 10),
.value(u8, 1, 1),
};
smith.bytesWeighted(&fa.spurious_failures, bool_weights);
fa.index = 0;
}
fn reset(fa: *FuzzAllocator) void {
@disableInstrumentation();
fa.fba.reset();
}
fn allocator(fa: *FuzzAllocator) Allocator {
@disableInstrumentation();
return .{
.ptr = fa,
.vtable = &.{
.alloc = FuzzAllocator.alloc,
.resize = FuzzAllocator.resize,
.remap = FuzzAllocator.remap,
.free = FuzzAllocator.free,
},
};
}
fn alloc(ctx: *anyopaque, len: usize, alignment: Alignment, ret_addr: usize) ?[*]u8 {
@disableInstrumentation();
const fa: *FuzzAllocator = @ptrCast(@alignCast(ctx));
_ = ret_addr;
const index = @atomicRmw(u8, &fa.index, .Add, 1, .monotonic);
if (fa.spurious_failures[index] != 0) return null;
return fa.fba.threadSafeAllocator().rawAlloc(len, alignment, @returnAddress());
}
fn resize(ctx: *anyopaque, memory: []u8, alignment: Alignment, new_len: usize, ret_addr: usize) bool {
@disableInstrumentation();
const fa: *FuzzAllocator = @ptrCast(@alignCast(ctx));
_ = ret_addr;
const index = @atomicRmw(u8, &fa.index, .Add, 1, .monotonic);
if (fa.spurious_failures[index] != 0) return false;
return fa.fba.threadSafeAllocator().rawResize(memory, alignment, new_len, @returnAddress());
}
fn remap(ctx: *anyopaque, memory: []u8, alignment: Alignment, new_len: usize, ret_addr: usize) ?[*]u8 {
@disableInstrumentation();
const fa: *FuzzAllocator = @ptrCast(@alignCast(ctx));
_ = ret_addr;
const index = @atomicRmw(u8, &fa.index, .Add, 1, .monotonic);
if (fa.spurious_failures[index] != 0) return null;
return fa.fba.threadSafeAllocator().rawRemap(memory, alignment, new_len, @returnAddress());
}
fn free(ctx: *anyopaque, memory: []u8, alignment: Alignment, ret_addr: usize) void {
@disableInstrumentation();
const fa: *FuzzAllocator = @ptrCast(@alignCast(ctx));
_ = ret_addr;
return fa.fba.threadSafeAllocator().rawFree(memory, alignment, @returnAddress());
}
};