const compiler_rt = @import("../compiler_rt.zig"); const symbol = @import("../compiler_rt.zig").symbol; const floatFromInt = @import("./float_from_int.zig").floatFromInt; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__floattitf_windows_x86_64, "__floattitf"); } else { if (compiler_rt.want_ppc_abi) symbol(&__floattitf, "__floattikf"); symbol(&__floattitf, "__floattitf"); } } pub fn __floattitf(a: i128) callconv(.c) f128 { return floatFromInt(f128, a); } fn __floattitf_windows_x86_64(a: @Vector(2, u64)) callconv(.c) f128 { return floatFromInt(f128, @as(i128, @bitCast(a))); }