const builtin = @import("builtin"); const compiler_rt = @import("../compiler_rt.zig"); const symbol = compiler_rt.symbol; const floatFromInt = @import("./float_from_int.zig").floatFromInt; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__floatuntisf_windows_x86_64, "__floatuntisf"); } else { symbol(&__floatuntisf, "__floatuntisf"); } } pub fn __floatuntisf(a: u128) callconv(.c) f32 { return floatFromInt(f32, a); } fn __floatuntisf_windows_x86_64(a: @Vector(2, u64)) callconv(.c) f32 { return floatFromInt(f32, @as(u128, @bitCast(a))); }