const compiler_rt = @import("../compiler_rt.zig"); const symbol = @import("../compiler_rt.zig").symbol; const floatFromInt = @import("./float_from_int.zig").floatFromInt; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__floatuntihf_windows_x86_64, "__floatuntihf"); } else { symbol(&__floatuntihf, "__floatuntihf"); } } pub fn __floatuntihf(a: u128) callconv(.c) f16 { return floatFromInt(f16, a); } fn __floatuntihf_windows_x86_64(a: @Vector(2, u64)) callconv(.c) f16 { return floatFromInt(f16, @as(u128, @bitCast(a))); }