#update=initial version #file=main.zig pub fn main() !u8 { var a: u8 = undefined; a = 255; _ = a + 1; return 1; } pub const panic = std.debug.FullPanic(myPanic); fn myPanic(msg: []const u8, _: ?usize) noreturn { var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{}); stdout_writer.interface.print("panic message: {s}\n", .{msg}) catch {}; std.process.exit(0); } const std = @import("std"); const io = std.Io.Threaded.global_single_threaded.io(); #expect_stdout="panic message: integer overflow\n" #update=change the panic handler body #file=main.zig pub fn main() !u8 { var a: u8 = undefined; a = 255; _ = a + 1; return 1; } pub const panic = std.debug.FullPanic(myPanic); fn myPanic(msg: []const u8, _: ?usize) noreturn { var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{}); stdout_writer.interface.print("new panic message: {s}\n", .{msg}) catch {}; std.process.exit(0); } const std = @import("std"); const io = std.Io.Threaded.global_single_threaded.io(); #expect_stdout="new panic message: integer overflow\n" #update=change the panic handler function value #file=main.zig pub fn main() !u8 { var a: u8 = undefined; a = 255; _ = a + 1; return 1; } pub const panic = std.debug.FullPanic(myPanicNew); fn myPanicNew(msg: []const u8, _: ?usize) noreturn { var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{}); stdout_writer.interface.print("third panic message: {s}\n", .{msg}) catch {}; std.process.exit(0); } const std = @import("std"); const io = std.Io.Threaded.global_single_threaded.io(); #expect_stdout="third panic message: integer overflow\n"