const compiler_rt = @import("../compiler_rt.zig"); const symbol = compiler_rt.symbol; const floatFromInt = @import("./float_from_int.zig").floatFromInt; comptime { if (compiler_rt.want_aeabi) { symbol(&__aeabi_ui2d, "__aeabi_ui2d"); } else { symbol(&__floatunsidf, "__floatunsidf"); } } pub fn __floatunsidf(a: u32) callconv(.c) f64 { return floatFromInt(f64, a); } fn __aeabi_ui2d(a: u32) callconv(.{ .arm_aapcs = .{} }) f64 { return floatFromInt(f64, a); }