const compiler_rt = @import("../compiler_rt.zig"); const floatFromInt = @import("./float_from_int.zig").floatFromInt; const symbol = @import("../compiler_rt.zig").symbol; comptime { if (compiler_rt.want_aeabi) { symbol(&__aeabi_ul2d, "__aeabi_ul2d"); } else { if (compiler_rt.want_windows_arm_abi) { symbol(&__floatundidf, "__u64tod"); } symbol(&__floatundidf, "__floatundidf"); } } pub fn __floatundidf(a: u64) callconv(.c) f64 { return floatFromInt(f64, a); } fn __aeabi_ul2d(a: u64) callconv(.{ .arm_aapcs = .{} }) f64 { return floatFromInt(f64, a); }