I should have realised what was going on here sooner, because it was
really simple! We had a file offset which was being flushed in
`flushMoved` instead of `flushFileOffset`, and since `flushMoved` does
not bubble down to the PHDR segment from the "parent" read-only LOAD
segment, we weren't updating `ehdr.phoff` if the rodata segment had to
move. The tricky thing which meant I didn't catch this sooner is that
this wasn't happening on all filesystems, because the behavior of
`link.MappedFile` differs depending on the capabilities of the target
filesystem.
Resolves: https://codeberg.org/ziglang/zig/issues/32123
Resolves: https://codeberg.org/ziglang/zig/issues/35367
Sorry for the mega-commit, this diff got a little out of control.
The main thing here is a complete rework of how Elf2 handles the symbol
table. I messed around with the design for a while and landed on
something which is fairly memory-efficient (in particular the overhead
for STB_LOCAL symbols is as low as possible) and fulfils some of the
more awkward constraints of the ELF format. The main such constraint is
that all STB_LOCAL symbols in a symbol table are required to appear
before any STB_GLOBAL/STB_WEAK symbols. This is further complicated by
the fact that when producing a DSO, symbols with STV_HIDDEN or
STV_INTERNAL visibility are required to have STB_LOCAL binding in the
symbol table, even though they are global symbols from the perspective
of the link editor. Plus, when combining multiple symbols with the same
name, the resulting visibility is the strictest of all of the inputs, so
it is possible at any point in compilation to discover an extern/export
symbol which forces an existing STB_GLOBAL symbol to become STB_LOCAL
and therefore requires it to move to an earlier symtab index. Dealing
with all of this was quite awkward.
But I got there! I also implemented a lot of features in the process. I
don't remember everything perfectly, but here's a vague list:
* Multiple definitions of and/or unresolved references to symbols are
now combined correctly in all cases
* `.bss` sections from inputs are correctly lowered (we don't actually
emit a `.bss` section of our own yet, but I was able to put that data
into the `.data` section so that the functionality is correct)
* Relocations in link inputs are now always processed (previously they
would be silently ignored in most cases)
* Linker errors are triggered if a supported input section has a
relocation which targets an unsupported input section (previously
the unsupported section's symbol was dropped and associated
relocations would be silently ignored)
* When linking a static executable, an error is emitted if a required
symbol (i.e. an undefined reference with strong linkage) was never
defined
* Duplicate symbol errors now work correctly
* When emitting a relocatable, the offsets of relocation entries are now
correct (previously the offsets written were relative to a symbol
rather than a section, meaning that e.g. almost all text relocations
were just in a single function)
The changes in all of the other linkers and codegen backends are some
added type-safety at the codegen-linker API boundary. There are now
distinct `u32`-backed types for identifying an "atom" (the thing we're
codegenning) and a "symbol" (the thing which a relocation targets).
Linker implementations can use a couple of private helper functions to
convert between this implementation-agnostic type and their specific
type; for instance, `Elf2` can convert between a `Symbol.Id` and a
`link.File.SymbolId` with `Symbol.Id.fromTypeErased` and
`Symbol.Id.toTypeErased`. I didn't implement this nicely for any other
linker, so right now there's a lot of `@enumFromInt`/`@intFromEnum`
sprinkled all over the place, particularly with the legacy ELF and
Mach-O linkers.
I tested that I could still perform incremental updates to the Zig
compiler using this commit. In terms of the new behaviors, the most
interesting stuff is symbol and relocation resolution, so I ran a few
tests involving building a "Hello World" binary in various different
ways:
* `build-exe` correctly succeeds
* `build-exe -fno-compiler-rt` correctly reports undefined symbols
* `build-obj` linked with `build-exe` correctly succeeds
* `build-obj` linked with `build-exe -fno-compiler-rt` correctly reports
undefined symbols
* `build-obj -fcompiler-rt` linked with `build-exe -fno-compiler-rt`
correctly succeeds
* `build-obj -fcompiler-rt` linked with `build-exe` correctly succeeds
(the compiler-rt symbols are weak so the global symbols are
arbitrarily resolved to one of the two implementations)
I also manually verified with `readelf` that symbol tables were always
ordered correctly (before this PR, `readelf -s` would usually emit
warnings about incorrectly-ordered symtabs!), and verified that various
visibility attributes worked as expected.
No actual test coverage is added due to the current lack of a useful
linker test harness. Once a good test harness is available I will be
willing to write some tests.
I'm not sure what the basis was for the old logic here, but it was
incorrect and caused an assertion failure in some cases. The
dependencies on `maybe_interp` and `any_non_single_threaded` are already
correctly modeled by `phnum`, so do not need to be accounted for a
second time.
On Linux, the OSABI field can be either ELFOSABI_GNU or ELFOSABI_NONE
(aka ELFOSABI_SYSV). Therefore, even if we have chosen ELFOSABI_GNU, we
still need to accept ELFOSABI_NONE in link inputs.
Then, since we're now having to check the ident componentwise anyway, we
may as well give more precise error messages on mismatch.
Executables are always ET_DYN on Haiku, so like shared libraries, they should
not have an image base set. Elf2 already got this right, but Elf and Lld didn't.
closes https://codeberg.org/ziglang/zig/issues/32100
Followup to #30769
I grepped for `try .*toOwnedSlice` and checked all of them by hand.
Fixes a bunch of memory leaks removes usages or `errdefer` and `vars` in some places. I also switched array_list.Managed to ArrayList where it was convenient.
Reviewed-on: https://codeberg.org/ziglang/zig/pulls/32001
Reviewed-by: Andrew Kelley <andrew@ziglang.org>
This PR enables all incremental tests under the `test/incremental` directory, except one: `change_exports`, which is currently ignored as it requires a non-trivial amount of work on the linker, since we do not currently support exporting data symbols.
To enable the other tests, the following fixes were needed:
1. `src/link/Wasm.zig`: instead of chasing function type through Nav, get it directly.
2. `src/target.zig`: `.panic_fn` appears to work fine with the wasm backend.
3. `src/codegen/wasm/CodeGen.zig`: there was a liveness related bug that caused some `ArenaAllocator` code to crash the backend.
More info on (3), the liveness and local reuse code in the backend for years in unfinished state. For example there is currently no branch merging and reuse happens only when inst die in same block level. I initially considered doing a large refactor to implement everything correctly, but aborted due to its sheer size and currently! no clear idea about how to do this efficiently.
Instead, I fixed the bug with minimal changes and removed useless code, keeping the old solution otherwise intact.
MachO has a mechanism where symbols can introduce "subsections", which
(as I understand it) allows a linker to garbage-collect parts of
sections without pulling in the heavy machinery of `-fdata-sections` and
`-ffunction-sections`. Essentially, symbols can be considered to
partition a section, and these boundaries are not allowed to be crossed
by memory accesses, so the linker can detect symbols which are unused
and drop the corresponding input section regions.
However, the symbol flag `N_ALT_ENTRY` indicates that a symbol should
not participate in this "splitting", and is instead an "alternate entry
point" to the previous subsection, which should continue through this
symbol.
The Mach-O linker was failing to ignore `N_ALT_ENTRY` symbols when
creating subsections, which meant that for certain link inputs, it would
create additional subsection splits, and then garbage collect the extra
sections (due to the `N_ALT_ENTRY` symbol being unused). Naturally, this
silent dropping of parts of input sections led to miscompilations.
The changes to the LLVM backend here changed the compiler_rt object
which LLVM emits, and exposed some buggy behavior in the self-hosted
WASM linker when parsing that object.
If the unwind record address has not been added to
`superposition` (maybe it is not in the current symbol table mapping?)
then there's a panic on null dereference. Ensure the entry exists in
`superposition`.
I've realised that the cause of at least some of our weird CI flakiness
was a bug in how `Nav` values were resolved. Consider this scenario: the
frontend resolves the type of a `Nav`, and then sends a function to the
backend, which requires the backend to lower a pointer to that `Nav`.
The backend calls `InternPool.getNav` to determine the `Nav`'s type.
However, this races with the frontend resolving the *value* of that
`Nav`. This involves writing separately to two fields, `bits` and
`type_or_value`. If only one of these changes is observed, then the
backend will incorrectly interpret the type as the value or vice versa,
leading to a crash or even a miscompilation. (Of course, there's also
the straightforward issue that the racing loads were non-atomic, making
them illegal).
The only good solution to this was to make `Nav` 4 bytes bigger, giving
it separate `type` and `value` fields. In theory that's a quite small
change, but it ended up having a bunch of nice consequences which led to
this diff being a bit bulkier than expected:
* `Nav.Repr.Bits` was simplified, because it no longer has to track
"resolution status": we can use `.none` for that. This frees up some
bits to make things more consistent between the "type resolved" and
"fully resolved" states.
* This consistency allowed the `Nav.status` union to be replaced with a
simpler field `Nav.resolved`, which is a bit nicer to work with.
* Most of the "getter" functions were able to be removed from `Nav`
because the state they were fetching had been moved to simple fields
on `Nav.resolved`.
* There were still a handful of free bits in `Nav.Repr.Bits`, which
could be used to represent the "const" and "threadlocal" flags rather
than these being stored on `Key.Extern` and `Key.Variable`. This is a
bit more convenient for linkers.
* With those bits gone, `Key.Variable` is a trivial wrapper around a
type and an initial value, and the fact that a declaration is mutable
can be represented solely through the "const" flag. Therefore,
`Key.Variable` no longer served a purpose, and could be eliminated
entirely in favour of storing the variable's initial value directly in
the "value" field of the `Nav`.
So, I'm quite pleased with this refactor! But anyway, regarding the bug
fix which actually motivated this: if I've done my job correctly, this
should solve some crashes, such as these (which were what tipped me off
to this bug in the first place):
https://codeberg.org/ziglang/zig/actions/runs/2306/jobs/7/attempt/1https://codeberg.org/ziglang/zig/actions/runs/2173/jobs/6/attempt/1
...and, who knows, perhaps even the random SIGSEGVs we've seen on some
targets! Probably not, but one can hope.
BE32 is deprecated and only supported by older cores and some v6 cores. All
cores v6 or newer support BE8, so default to that for v6+.
closes https://codeberg.org/ziglang/zig/issues/31404
```
* thread #1, name = 'zig', stop reason = breakpoint 1.1
frame #0: 0x00000000028387c3 zig`link.MachO.eh_frame.Cie.parse(cie=0x000000003cd62060, macho_file=0x000000003ca857c0) at eh_frame.zig:56:21
53 else => @panic("unexpected lsda encoding"), // TODO error
54 }
55 },
-> 56 else => @panic("unexpected augmentation string"), // TODO error
^
57 };
58 }
59
(lldb) frame variable
(link.MachO.eh_frame.Cie *) cie = 0x000000003cd62060
(link.MachO *) macho_file = 0x000000003ca857c0
([]u8) data = "\x14\x00\x00\x00\x00\x00\x00\x00\x01zRS\x00\x01x\x1e\x01\x10\x0c\x1f\x00\x00\x00\x00"
([]u8) aug = "zRS"
(Io.Reader) reader = {
vtable = 0x0000000005407ec0
buffer = "\x01x\x1e\x01\x10\x0c\x1f\x00\x00\x00\x00"
seek = 5
end = 11
}
(unsigned char) ch = 'S'
```
zig supports RPL for augmentation strings, and finds zRS (though it
scans RS). It panics on S. Presumably the parser should just ignore
this at this stage. (found [this description][1], and a bit of code [here][2]
and [there][3]).
[1]: https://www.airs.com/blog/archives/460
[2]:
https://github.com/eliben/pyelftools/blob/main/elftools/dwarf/callframe.py#L287
[3]: https://sourceforge.net/p/elftoolchain/tickets/557/
> The character ‘S’ in the augmentation string means that this CIE
> represents a stack frame for the invocation of a signal
> handler. When unwinding the stack, signal stack frames are handled
> slightly differently: the instruction pointer is assumed to be
> before the next instruction to execute rather than after it.
Signed-off-by: Antonin Décimo <antonin.decimo@gmail.com>
I was trying out combining struct layout resolution with resolution of
default field values, but it broke a few cases which it's not clear we
want to break. The simplest such case was a struct with a field which
was a slice of itself, with a default value of `&.{}`.
So, at least for now, I'm accepting defeat and splitting this back out.
This allows a couple of behavior tests which were removed to be
re-introduced---I will do that in the commit following this one.
I have *not* made this separate phase of resolution "lazy": instead, it
is tied to layout resolution, in the sense that if a struct's layout is
referenced, then its default field values are also referenced. I chose
this approach for simplicity---not of the implementation (it's actually
slightly *more* code to do it this way!), but in terms of the language
specification. I think this behavior is easier to understand and keep in
your head. It can be easily changed in future if we decide we want to.
This partially reverts the commit titled "compiler: merge struct default
value resolution into layout resolution".
The goal of these changes is to allow the C backend to support the new
lazier type resolution system implemented by the frontend. This required
a full rewrite of the `CType` abstraction, and major changes to the C
backend "linker".
The `DebugConstPool` abstraction introduced in a previous commit turns
out to be useful for the C backend to codegen types. Because this use
case is not debug information but rather general linking (albeit when
targeting an unusual object format), I have renamed the abstraction to
`ConstPool`. With it, the C linker is told when a type's layout becomes
known, and can at that point generate the corresponding C definitions,
rather than deferring this work until `flush`.
The work done in `flush` is now more-or-less *solely* focused on
collecting all of the buffers into a big array for a vectored write.
This does unfortunately involve a non-trivial graph traversal to emit
type definitions in an appropriate order, but it's still quite fast in
practice, and it operates on fairly compact dependency data. We don't
generate the actual type *definitions* in `flush`; that happens during
compilation using `ConstPool` as discussed above. (We do generate the
typedefs for underaligned types in `flush`, but that's a trivial amount
of work in most cases.)
`CType` is now an ephemeral type: it is created only when we render a
type (the logic for which has been pushed into just 2 or 3 functions in
`codegen.c`---most of the backend now operates on unmolested Zig `Type`s
instead). C types are no longer stored in a "pool", although the type
"dependencies" of generated C code (that is, the struct, unions, and
typedefs which the generated code references) are tracked (in some
simple hash sets) and given to the linker so it can codegen the types.
The LLVM backend can now run the behavior tests and standard library
tests, like the x86_64 backend can. This commit required me to make a
lot of changes to how the LLVM backend lowers debug information, and
while I was doing that, I improved a few things:
* `anyerror` is now an enum type (and other error sets just wrap it), so
error values appear by name in debuggers
* Fixed broken lowering for tagged unions with zero-width payloads
* Associate container types with source locations in all cases
* Avoid depending on the order of type resolution (using the new
`DebugConstPool` abstraction), so debug information will contain all
available type information rather than just the subset which happens
to be resolved when the backend lowers that debug type
Introduces a small abstraction, `link.DebugConstPool`, to deal with
lowering type/value information into debug info when it may not be known
until type resolution (which in some cases will *never* happen). It is
currently only used by self-hosted DWARF logic, but it will also be of
use to the LLVM backend (which is my next focus).
This actually doesn't cause any dependency loops in std, which is pretty
much my benchmark for it being acceptable. This can be reverted if it
turns out to be problematic, but for now, let's err on the side of
language simplicity.
To be clear, this *does* regress some cases which previously worked: I
will have to remove some behavior tests as a result of this commit. To
be honest, the tests which look to be failing as a result of this are
things which I think are generally unadvisable; I actually reckon a bit
more friction to use default field values in non-trivial ways might be a
good thing to stop people from misusing them as much. Struct fields
should very rarely have default values; about the only common situation
where they make sense is "options" structs.