this gets the build runner compiling again on linux
this work is incomplete; it only moves code around so that environment
variables can be wrangled properly. a future commit will need to audit
the cancelation and error handling of this moved logic.
Rename `wait` to `await` to be consistent with Future API. The
convention here is that this set of functionality goes together:
* async/concurrent
* await/cancel
Also rename Select `wait` to `await` for the same reason.
`Group.await` now can return `error.Canceled`. Furthermore,
`Group.await` does not auto-propagate cancelation. Instead, users should
follow the pattern of `defer group.cancel(io);` after initialization,
and doing `try group.await(io);` at the end of the success path.
Advanced logic can choose to do something other than this pattern in the
event of cancelation.
Additionally, fixes a bug in `std.Io.Threaded` future await, in which it
swallowed an `error.Canceled`. Now if a task is canceled while awaiting
a future, after propagating the cancel request, it also recancels,
meaning that the awaiting task will properly detect its own cancelation
at the next cancelation point.
Furthermore, fixes a bug in the compiler where `error.Canceled` was
being swallowed in `dispatchPrelinkWork`.
Finally, fixes std.crypto code that inappropriately used
`catch unreachable` in response to cancelation without even so much as a
comment explaining why it was believed to be unreachable. Now, those
functions have `error.Canceled` in the error set and propagate
cancelation properly.
With this way of doing things, `Group.await` has a nice property: even if
all tasks in the group are CPU bound and without cancelation points, the
`Group.await` can still be canceled. In such case, the task that was
waiting for `await` wakes up with a chance to do some more resource
cleanup tasks, such as canceling more things, before entering the
deferred `Group.cancel` call at which point it has to suspend until the
canceled but uninterruptible CPU bound tasks complete.
closes#30601
use the application's Io implementation where possible. This correctly
makes writing to stderr cancelable, fallible, and participate in the
application's event loop. It also removes one more hard-coded
dependency on a secondary Io implementation.
Eliminate the `std.Thread.Pool` used in the compiler for concurrency and
asynchrony, in favour of the new `std.Io.async` and `std.Io.concurrent`
primitives.
This removes the last usage of `std.Thread.Pool` in the Zig repository.
When reporting a compile error, we would load the new file, but assume
we could apply old AST/token indices (etc) to it, potentially causing
crashes. Instead, if the file stat has changed since it was loaded, just
emit an error that the file was modified mid-update.
Apple's own headers and tbd files prefer to think of Mac Catalyst as a distinct
OS target. Earlier, when DriverKit support was added to LLVM, it was represented
a distinct OS. So why Apple decided to only represent Mac Catalyst as an ABI in
the target triple is beyond me. But this isn't the first time they've ignored
established target triple norms (see: armv7k and aarch64_32) and it probably
won't be the last.
While doing this, I also audited all Darwin OS prongs throughout the codebase
and made sure they cover all the tags.
`std.Io.tty.Config.detect` may be an expensive check (e.g. involving
syscalls), and doing it every time we need to print isn't really
necessary; under normal usage, we can compute the value once and cache
it for the whole program's execution. Since anyone outputting to stderr
may reasonably want this information (in fact they are very likely to),
it makes sense to cache it and return it from `lockStderrWriter`. Call
sites who do not need it will experience no significant overhead, and
can just ignore the TTY config with a `const w, _` destructure.