Remove the RemoveDir step with no replacement. This step had no valid
purpose. Mutating source files? That should be done with
UpdateSourceFiles step. Deleting temporary directories? That required
creating the tmp directories in the configure phase which is broken.
Deleting cached artifacts? That's going to cause problems.
Similarly, remove the `Build.makeTempPath` function. This was used to
create a temporary path in the configure place which, again, is the
wrong place to do it.
Instead, the WriteFile step has been updated with more functionality:
tmp mode: In this mode, the directory will be placed inside "tmp" rather
than "o", and caching will be skipped. During the `make` phase, the step
will always do all the file system operations, and on successful build
completion, the dir will be deleted along with all other tmp
directories. The directory is therefore eligible to be used for
mutations by other steps. `Build.addTempFiles` is introduced to
initialize a WriteFile step with this mode.
mutate mode: The operations will not be performed against a freshly
created directory, but instead act against a temporary directory.
`Build.addMutateFiles` is introduced to initialize a WriteFile step with
this mode.
`Build.tmpPath` is introduced, which is a shortcut for
`Build.addTempFiles` followed by `WriteFile.getDirectory`.
* give Cache a gpa rather than arena because that's what it asks for
This commit includes some API changes which I agreed with Andrew as a
follow-up to the recent `Io.Group` changes:
* `Io.Group.await` *does* propagate cancelation to group tasks; it then
waits for them to complete, and *also* returns `error.Canceled`. The
assertion that group tasks handle `error.Canceled` "correctly" means
this behavior is loosely analagous to how awaiting a future works. The
important thing is that the semantics of `Group.await` and
`Future.await` are similar, and `error.Canceled` will always be
visible to the caller (assuming correct API usage).
* `Io.Group.awaitUncancelable` is removed.
* `Future.await` calls `recancel` only if the "child" task (the future
being awaited) did not acknowledge cancelation. If it did, then it is
assumed that the future will propagate `error.Canceled` through
`await` as needed.
Rename `wait` to `await` to be consistent with Future API. The
convention here is that this set of functionality goes together:
* async/concurrent
* await/cancel
Also rename Select `wait` to `await` for the same reason.
`Group.await` now can return `error.Canceled`. Furthermore,
`Group.await` does not auto-propagate cancelation. Instead, users should
follow the pattern of `defer group.cancel(io);` after initialization,
and doing `try group.await(io);` at the end of the success path.
Advanced logic can choose to do something other than this pattern in the
event of cancelation.
Additionally, fixes a bug in `std.Io.Threaded` future await, in which it
swallowed an `error.Canceled`. Now if a task is canceled while awaiting
a future, after propagating the cancel request, it also recancels,
meaning that the awaiting task will properly detect its own cancelation
at the next cancelation point.
Furthermore, fixes a bug in the compiler where `error.Canceled` was
being swallowed in `dispatchPrelinkWork`.
Finally, fixes std.crypto code that inappropriately used
`catch unreachable` in response to cancelation without even so much as a
comment explaining why it was believed to be unreachable. Now, those
functions have `error.Canceled` in the error set and propagate
cancelation properly.
With this way of doing things, `Group.await` has a nice property: even if
all tasks in the group are CPU bound and without cancelation points, the
`Group.await` can still be canceled. In such case, the task that was
waiting for `await` wakes up with a chance to do some more resource
cleanup tasks, such as canceling more things, before entering the
deferred `Group.cancel` call at which point it has to suspend until the
canceled but uninterruptible CPU bound tasks complete.
closes#30601
* std.option allows overriding the debug Io instance
* if the default is used, start code initializes environ and argv0
also fix some places that needed recancel(), thanks mlugg!
See #30562
This is needed unfortunately for OpenBSD and Haiku for process
executable path.
I made it so that you can omit the options usually, but you get a
compile error if you omit the options on those targets.
use the application's Io implementation where possible. This correctly
makes writing to stderr cancelable, fallible, and participate in the
application's event loop. It also removes one more hard-coded
dependency on a secondary Io implementation.
instead, allow the user to set it as a field.
this fixes a bug where leak printing and error printing would run tty
config detection for stderr, and then emit a log, which is not necessary
going to print to stderr.
however, the nice defaults are gone; the user must explicitly assign the
tty_config field during initialization or else the logging will not have
color.
related: https://github.com/ziglang/zig/issues/24510
Move ensureUnusedCapacity inside the mutex call to prevent
a race condition where other worker threads could append to
memory_blocked_steps between checking the length and iterating.
repro branch: https://codeberg.org/erg/zig/src/branch/fix-30014-repro
check out that branch, and depending on if you have the fix-30014 patch or not,
it will either race condition or succeed
Fixes#30014
This was presumably unintentional, as the old behavior looked quite odd
when you noticed it. All of the line-drawing characters ought to be the
same color; only the step name/status is dimmed when a step is "reused"
(i.e. appears multiple times in the tree).
The build runner was previously forcing child processes to have their
stderr colorization match the build runner by setting `CLICOLOR_FORCE`
or `NO_COLOR`. This is a nice idea in some cases---for instance a simple
`Run` step which we just expect to exit with code 0 and whose stderr is
not being programmatically inspected---but is a bad idea in others, for
instance if there is a check on stderr or if stderr is captured, in
which case forcing color on the child could cause checks to fail.
Instead, this commit adds a field to `std.Build.Step.Run` which
specifies a behavior for the build runner to employ in terms of
assigning the `CLICOLOR_FORCE` and `NO_COLOR` environment variables. The
default behavior is to set `CLICOLOR_FORCE` if the build runner's output
is colorized and the step's stderr is not captured, and to set
`NO_COLOR` otherwise. Alternatively, colors can be always enabled,
always disabled, always match the build runner, or the environment
variables can be left untouched so they can be manually controlled
through `env_map`.
Notably, this fixes a failure when running `zig build test-cli` in a
TTY (or with colors explicitly enabled). GitHub CI hadn't caught this
because it does not request color, but Codeberg CI now does, and we were
seeing a failure in the `zig init` test because the actual output had
color escape codes in it due to 6d280dc.
`std.Io.tty.Config.detect` may be an expensive check (e.g. involving
syscalls), and doing it every time we need to print isn't really
necessary; under normal usage, we can compute the value once and cache
it for the whole program's execution. Since anyone outputting to stderr
may reasonably want this information (in fact they are very likely to),
it makes sense to cache it and return it from `lockStderrWriter`. Call
sites who do not need it will experience no significant overhead, and
can just ignore the TTY config with a `const w, _` destructure.
The new `--error-style` option decides how build failures are printed.
The default mode "verbose" prints all context including the step graph
fragment and the failed command (if any). The alternative mode "minimal"
prints only the failed step itself, and does not print the failed
command. There are also "verbose_clear" and "minimal_clear" modes, which
have the distinction that the output is cleared (through ANSI escape
codes) between updates, preventing different updates from being confused
in the output. If `--error-style` is not specified, the environment
variable `ZIG_BUILD_ERROR_STYLE` is checked before falling back to the
default of "verbose"; this means the value can effectively be chosen
system-wide since it is generally a personal preference.
Also introduced is a `--multiline-errors` option which decides how to
print errors which span multiple lines. By default, non-initial lines
are indented to align with the first. Alternatively, a leading newline
can be printed to align everyting on the first column, or no special
treatment can be applied, resulting in misaligned output. Again, there
is an environment variable (`ZIG_BUILD_MULTILINE_ERRORS`) to specify a
preferred default if the option is not explicitly provided.
Resolves: #23472
This is a major refactor to `Step.Run` which adds new functionality,
primarily to the execution of Zig tests.
* All tests are run, even if a test crashes. This happens through the
same mechanism as timeouts where the test processes is repeatedly
respawned as needed.
* The build status output is more precise. For each unit test, it
differentiates pass, skip, fail, crash, and timeout. Memory leaks are
reported separately, as they do not indicate a test's "status", but
are rather an additional property (a test with leaks may still pass!).
* The number of memory leaks is tracked and reported, both per-test and
for a whole `Run` step.
* Reporting is made clearer when a step is failed solely due to error
logs (`std.log.err`) where every unit test passed.
For now, there is a flag to `zig build` called `--test-timeout-ms` which
accepts a value in milliseconds. If the execution time of any individual
unit test exceeds that number of milliseconds, the test is terminated
and marked as timed out.
In the future, we may want to increase the granularity of this feature
by allowing timeouts to be specified per-step or even per-test. However,
a global option is actually very useful. In particular, it can be used
in CI scripts to ensure that no individual unit test exceeds some
reasonable limit (e.g. 60 seconds) without having to assign limits to
every individual test step in the build script.
Also, individual unit test durations are now shown in the time report
web interface -- this was fairly trivial to add since we're timing tests
(to check for timeouts) anyway.
This commit makes progress on #19821, but does not close it, because
that proposal includes a more sophisticated mechanism for setting
timeouts.
Co-Authored-By: David Rubin <david@vortan.dev>
Adds the limit option to `--fuzz=[limit]`. the limit expresses a number
of iterations that *each fuzz test* will perform at maximum before
exiting. The limit argument supports also 'K', 'M', and 'G' suffixeds
(e.g. '10K').
Does not imply `--web-ui` (like unlimited fuzzing does) and prints a
fuzzing report at the end.
Closes#22900 but does not implement the time based limit, as after
internal discussions we concluded to be problematic to both implement
and use correctly.
This was a regression in #24588.
I have verified that this patch works by confirming that with the
downstream patches SerenityOS apply to the Zig source tree (sans the one
working around this regression), I can build the build runner for
SerenityOS.
Resolves: #24682
This commit replaces the "fuzzer" UI, previously accessed with the
`--fuzz` and `--port` flags, with a more interesting web UI which allows
more interactions with the Zig build system. Most notably, it allows
accessing the data emitted by a new "time report" system, which allows
users to see which parts of Zig programs take the longest to compile.
The option to expose the web UI is `--webui`. By default, it will listen
on `[::1]` on a random port, but any IPv6 or IPv4 address can be
specified with e.g. `--webui=[::1]:8000` or `--webui=127.0.0.1:8000`.
The options `--fuzz` and `--time-report` both imply `--webui` if not
given. Currently, `--webui` is incompatible with `--watch`; specifying
both will cause `zig build` to exit with a fatal error.
When the web UI is enabled, the build runner spawns the web server as
soon as the configure phase completes. The frontend code consists of one
HTML file, one JavaScript file, two CSS files, and a few Zig source
files which are built into a WASM blob on-demand -- this is all very
similar to the old fuzzer UI. Also inherited from the fuzzer UI is that
the build system communicates with web clients over a WebSocket
connection.
When the build finishes, if `--webui` was passed (i.e. if the web server
is running), the build runner does not terminate; it continues running
to serve web requests, allowing interactive control of the build system.
In the web interface is an overall "status" indicating whether a build
is currently running, and also a list of all steps in this build. There
are visual indicators (colors and spinners) for in-progress, succeeded,
and failed steps. There is a "Rebuild" button which will cause the build
system to reset the state of every step (note that this does not affect
caching) and evaluate the step graph again.
If `--time-report` is passed to `zig build`, a new section of the
interface becomes visible, which associates every build step with a
"time report". For most steps, this is just a simple "time taken" value.
However, for `Compile` steps, the compiler communicates with the build
system to provide it with much more interesting information: time taken
for various pipeline phases, with a per-declaration and per-file
breakdown, sorted by slowest declarations/files first. This feature is
still in its early stages: the data can be a little tricky to
understand, and there is no way to, for instance, sort by different
properties, or filter to certain files. However, it has already given us
some interesting statistics, and can be useful for spotting, for
instance, particularly complex and slow compile-time logic.
Additionally, if a compilation uses LLVM, its time report includes the
"LLVM pass timing" information, which was previously accessible with the
(now removed) `-ftime-report` compiler flag.
To make time reports more useful, ZIR and compilation caches are ignored
by the Zig compiler when they are enabled -- in other words, `Compile`
steps *always* run, even if their result should be cached. This means
that the flag can be used to analyze a project's compile time without
having to repeatedly clear cache directory, for instance. However, when
using `-fincremental`, updates other than the first will only show you
the statistics for what changed on that particular update. Notably, this
gives us a fairly nice way to see exactly which declarations were
re-analyzed by an incremental update.
If `--fuzz` is passed to `zig build`, another section of the web
interface becomes visible, this time exposing the fuzzer. This is quite
similar to the fuzzer UI this commit replaces, with only a few cosmetic
tweaks. The interface is closer than before to supporting multiple fuzz
steps at a time (in line with the overall strategy for this build UI,
the goal will be for all of the fuzz steps to be accessible in the same
interface), but still doesn't actually support it. The fuzzer UI looks
quite different under the hood: as a result, various bugs are fixed,
although other bugs remain. For instance, viewing the source code of any
file other than the root of the main module is completely broken (as on
master) due to some bogus file-to-module assignment logic in the fuzzer
UI.
Implementation notes:
* The `lib/build-web/` directory holds the client side of the web UI.
* The general server logic is in `std.Build.WebServer`.
* Fuzzing-specific logic is in `std.Build.Fuzz`.
* `std.Build.abi` is the new home of `std.Build.Fuzz.abi`, since it now
relates to the build system web UI in general.
* The build runner now has an **actual** general-purpose allocator,
because thanks to `--watch` and `--webui`, the process can be
arbitrarily long-lived. The gpa is `std.heap.DebugAllocator`, but the
arena remains backed by `std.heap.page_allocator` for efficiency. I
fixed several crashes caused by conflation of `gpa` and `arena` in the
build runner and `std.Build`, but there may still be some I have
missed.
* The I/O logic in `std.Build.WebServer` is pretty gnarly; there are a
*lot* of threads involved. I anticipate this situation improving
significantly once the `std.Io` interface (with concurrency support)
is introduced.