Files
rust/src/liballoc/tests
Corey Farwell e2e8cd3d14 Rollup merge of #46777 - frewsxcv:frewsxcv-rotate, r=alexcrichton
Deprecate [T]::rotate in favor of [T]::rotate_{left,right}.

Background
==========

Slices currently have an **unstable** [`rotate`] method which rotates
elements in the slice to the _left_ N positions. [Here][tracking] is the
tracking issue for this unstable feature.

```rust
let mut a = ['a', 'b' ,'c', 'd', 'e', 'f'];
a.rotate(2);
assert_eq!(a, ['c', 'd', 'e', 'f', 'a', 'b']);
```

Proposal
========

Deprecate the [`rotate`] method and introduce `rotate_left` and
`rotate_right` methods.

```rust
let mut a = ['a', 'b' ,'c', 'd', 'e', 'f'];
a.rotate_left(2);
assert_eq!(a, ['c', 'd', 'e', 'f', 'a', 'b']);
```

```rust
let mut a = ['a', 'b' ,'c', 'd', 'e', 'f'];
a.rotate_right(2);
assert_eq!(a, ['e', 'f', 'a', 'b', 'c', 'd']);
```

Justification
=============

I used this method today for my first time and (probably because I’m a
naive westerner who reads LTR) was surprised when the docs mentioned that
elements get rotated in a left-ward direction. I was in a situation
where I needed to shift elements in a right-ward direction and had to
context switch from the main problem I was working on and think how much
to rotate left in order to accomplish the right-ward rotation I needed.

Ruby’s `Array.rotate` shifts left-ward, Python’s `deque.rotate` shifts
right-ward. Both of their implementations allow passing negative numbers
to shift in the opposite direction respectively. The current `rotate`
implementation takes an unsigned integer argument which doesn't allow
the negative number behavior.

Introducing `rotate_left` and `rotate_right` would:

- remove ambiguity about direction (alleviating need to read docs 😉)
- make it easier for people who need to rotate right

[`rotate`]: https://doc.rust-lang.org/std/primitive.slice.html#method.rotate
[tracking]: https://github.com/rust-lang/rust/issues/41891
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