Files
rust/tests/ui
bors aca749eefc Auto merge of #121801 - zetanumbers:async_drop_glue, r=oli-obk
Add simple async drop glue generation

This is a prototype of the async drop glue generation for some simple types. Async drop glue is intended to behave very similar to the regular drop glue except for being asynchronous. Currently it does not execute synchronous drops but only calls user implementations of `AsyncDrop::async_drop` associative function and awaits the returned future. It is not complete as it only recurses into arrays, slices, tuples, and structs and does not have same sensible restrictions as the old `Drop` trait implementation like having the same bounds as the type definition, while code assumes their existence (requires a future work).

This current design uses a workaround as it does not create any custom async destructor state machine types for ADTs, but instead uses types defined in the std library called future combinators (deferred_async_drop, chain, ready_unit).

Also I recommend reading my [explainer](https://zetanumbers.github.io/book/async-drop-design.html).

This is a part of the [MCP: Low level components for async drop](https://github.com/rust-lang/compiler-team/issues/727) work.

Feature completeness:

 - [x] `AsyncDrop` trait
 - [ ] `async_drop_in_place_raw`/async drop glue generation support for
   - [x] Trivially destructible types (integers, bools, floats, string slices, pointers, references, etc.)
   - [x] Arrays and slices (array pointer is unsized into slice pointer)
   - [x] ADTs (enums, structs, unions)
   - [x] tuple-like types (tuples, closures)
   - [ ] Dynamic types (`dyn Trait`, see explainer's [proposed design](https://github.com/zetanumbers/posts/blob/main/async-drop-design.md#async-drop-glue-for-dyn-trait))
   - [ ] coroutines (https://github.com/rust-lang/rust/pull/123948)
 - [x] Async drop glue includes sync drop glue code
 - [x] Cleanup branch generation for `async_drop_in_place_raw`
 - [ ] Union rejects non-trivially async destructible fields
 - [ ] `AsyncDrop` implementation requires same bounds as type definition
 - [ ] Skip trivially destructible fields (optimization)
 - [ ] New [`TyKind::AdtAsyncDestructor`](https://github.com/zetanumbers/posts/blob/main/async-drop-design.md#adt-async-destructor-types) and get rid of combinators
 - [ ] [Synchronously undroppable types](https://github.com/zetanumbers/posts/blob/main/async-drop-design.md#exclusively-async-drop)
 - [ ] Automatic async drop at the end of the scope in async context
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UI Tests

This folder contains rustc's UI tests.

Test Directives (Headers)

Typically, a UI test will have some test directives / headers which are special comments that tell compiletest how to build and intepret a test.

As part of an on-going effort to rewrite compiletest (see https://github.com/rust-lang/compiler-team/issues/536), a major change proposal to change legacy compiletest-style headers // <directive> to ui_test-style headers //@ <directive> was accepted (see https://github.com/rust-lang/compiler-team/issues/512.

An example directive is ignore-test. In legacy compiletest style, the header would be written as

// ignore-test

but in ui_test style, the header would be written as

//@ ignore-test

compiletest is changed to accept only //@ directives for UI tests (currently), and will reject and report an error if it encounters any comments // <content> that may be parsed as an legacy compiletest-style test header. To fix this, you should migrate to the ui_test-style header //@ <content>.