Rather than port each individual change to these files, for the release, I just waited to do it all at the end, in this commit. Since individual comits made it to master, everyone should get proper credit in the main tree, and AUTHORS includes those whose changes are here.
3.5 KiB
% Strings
Strings are an important concept for any programmer to master. Rust’s string handling system is a bit different from other languages, due to its systems focus. Any time you have a data structure of variable size, things can get tricky, and strings are a re-sizable data structure. That being said, Rust’s strings also work differently than in some other systems languages, such as C.
Let’s dig into the details. A ‘string’ is a sequence of Unicode scalar values encoded as a stream of UTF-8 bytes. All strings are guaranteed to be a valid encoding of UTF-8 sequences. Additionally, unlike some systems languages, strings are not null-terminated and can contain null bytes.
Rust has two main types of strings: &str and String. Let’s talk about
&str first. These are called ‘string slices’. String literals are of the type
&'static str:
let string = "Hello there."; // string: &'static str
This string is statically allocated, meaning that it’s saved inside our
compiled program, and exists for the entire duration it runs. The string
binding is a reference to this statically allocated string. String slices
have a fixed size, and cannot be mutated.
A String, on the other hand, is a heap-allocated string. This string is
growable, and is also guaranteed to be UTF-8. Strings are commonly created by
converting from a string slice using the to_string method.
let mut s = "Hello".to_string(); // mut s: String
println!("{}", s);
s.push_str(", world.");
println!("{}", s);
Strings will coerce into &str with an &:
fn takes_slice(slice: &str) {
println!("Got: {}", slice);
}
fn main() {
let s = "Hello".to_string();
takes_slice(&s);
}
Viewing a String as a &str is cheap, but converting the &str to a
String involves allocating memory. No reason to do that unless you have to!
Indexing
Because strings are valid UTF-8, strings do not support indexing:
let s = "hello";
println!("The first letter of s is {}", s[0]); // ERROR!!!
Usually, access to a vector with [] is very fast. But, because each character
in a UTF-8 encoded string can be multiple bytes, you have to walk over the
string to find the nᵗʰ letter of a string. This is a significantly more
expensive operation, and we don’t want to be misleading. Furthermore, ‘letter’
isn’t something defined in Unicode, exactly. We can choose to look at a string as
individual bytes, or as codepoints:
let hachiko = "忠犬ハチ公";
for b in hachiko.as_bytes() {
print!("{}, ", b);
}
println!("");
for c in hachiko.chars() {
print!("{}, ", c);
}
println!("");
This prints:
229, 191, 160, 231, 138, 172, 227, 131, 143, 227, 131, 129, 229, 133, 172,
忠, 犬, ハ, チ, 公,
As you can see, there are more bytes than chars.
You can get something similar to an index like this:
# let hachiko = "忠犬ハチ公";
let dog = hachiko.chars().nth(1); // kinda like hachiko[1]
This emphasizes that we have to go through the whole list of chars.
Concatenation
If you have a String, you can concatenate a &str to the end of it:
let hello = "Hello ".to_string();
let world = "world!";
let hello_world = hello + world;
But if you have two Strings, you need an &:
let hello = "Hello ".to_string();
let world = "world!".to_string();
let hello_world = hello + &world;
This is because &String can automatically coerece to a &str. This is a
feature called ‘Deref coercions’.