Files
rust/src
Guillaume Pinot 629bcdd873 Improvement of shootout-binarytrees.rs
Part of #18085

Instead of using an Enum, we use a struct with Option<&Tree> as leaves. It allow
to limit a lot of allocation.

before:
```
texitoi@vaio:~/dev/benchmarksgame-rs$ time ./bin/binary-trees-orig 20
stretch tree of depth 21	 check: -1
2097152	 trees of depth 4	 check: -2097152
524288	 trees of depth 6	 check: -524288
131072	 trees of depth 8	 check: -131072
32768	 trees of depth 10	 check: -32768
8192	 trees of depth 12	 check: -8192
2048	 trees of depth 14	 check: -2048
512	 trees of depth 16	 check: -512
128	 trees of depth 18	 check: -128
32	 trees of depth 20	 check: -32
long lived tree of depth 20	 check: -1

real	0m3.860s
user	0m11.032s
sys	0m3.572s
```
after:
```
texitoi@vaio:~/dev/benchmarksgame-rs$ time ./bin/binary-trees 20
stretch tree of depth 21	 check: -1
2097152	 trees of depth 4	 check: -2097152
524288	 trees of depth 6	 check: -524288
131072	 trees of depth 8	 check: -131072
32768	 trees of depth 10	 check: -32768
8192	 trees of depth 12	 check: -8192
2048	 trees of depth 14	 check: -2048
512	 trees of depth 16	 check: -512
128	 trees of depth 18	 check: -128
32	 trees of depth 20	 check: -32
long lived tree of depth 20	 check: -1

real	0m2.824s
user	0m9.224s
sys	0m1.428s
```
2015-01-10 20:19:54 +01:00
..
2015-01-09 18:38:30 +02:00
2015-01-05 18:21:14 -08:00
2015-01-09 18:38:30 +02:00
2015-01-07 17:15:06 -05:00