`cargo new` now creates a `src/lib.rs` with a `tests` module by default. I've updated the earlier examples in this doc to reflect this. However, I don't know how we want to approach the "introduction" to idiomatic testing that follows in "the tests module" section. I _think_ it should be broken apart, with the module concept being introduced early on, and the `super` concept being addressed when we hit the `add_two` example. I'd like to get agreement on that being the right approach before I do it though.
I _also_ removed the `#fn main() {}` hidden at the beginning of each example, as these cause Rust Playground to not treat the file as a set of tests that it can run. Removing it _should_ cause Rust Playground to display a "Test >" button in the top left when a user runs the code, which will allow them to see the test runner output.
Stabilize `..` in tuple (struct) patterns
I'd like to nominate `..` in tuple and tuple struct patterns for stabilization.
This feature is a relatively small extension to existing stable functionality and doesn't have known blockers.
The feature first appeared in Rust 1.10 6 months ago.
An example of use: https://github.com/rust-lang/rust/pull/36203
Closes https://github.com/rust-lang/rust/issues/33627
r? @nikomatsakis
Add example using Self to reference
When I first came across `Self` I had a hard time finding references to it in the docs (and it's also been asked about on [StackOverflow](http://stackoverflow.com/questions/32304595/whats-the-difference-between-self-and-self).
I hope this example provides someone who comes across it for the first time a little more help. If there is a better way to show an example actually using `Self`, I'm happy to modify this. It was just the simplest place to start I could see.
Fix some mistakes in HRTB docs
The example code for higher-ranked trait bounds on closures had an unnecessary `mut` which was confusing, and the text referred to an mutable reference which does not exist in the code (and isn't needed). Removed the `mut`s and fixed the text to better describe the actual error for the failing example.
Thanks to csd_ on IRC for pointing out these problems!
r? @steveklabnik
I followed the "Testing" chapter using Rust 1.12.1 but there are some differences. By default the `tests` module is now also generated by `cargo new`, and the console output is updated.
Fix a error of 'book/deref-coercions.html'
The original sentence is:
> This example has two conversions: `Rc<String>` to `String` and then `String` to `&str`.
But it should be
> This example has two conversions: `Rc<String>` to `String` and then `String` to `str`.
or
> This example has two conversions: `&Rc<String>` to `&String` and then `&String` to `&str`.
I think the latter is more clearly.
r? @steveklabnik
The example code for higher-ranked trait bounds on closures had an
unnecessary `mut` which was confusing, and the text referred to an
mutable reference which does not exist in the code (and isn't needed).
Removed the `mut`s and fixed the text to better describe the actual
error for the failing example.
The original sentence is:
> This example has two conversions: `Rc<String>` to `String` and then `String` to `&str`.
But it should be
> This example has two conversions: `Rc<String>` to `String` and then `String` to `str`.
or
> This example has two conversions: `&Rc<String>` to `&String` and then `&String` to `&str`.
I think the latter is more clearly.
Explain motivation behind lifetimes
Start the lifetime section with an explanation of the issues that lack of explicit lifetimes cause and how the explicit lifetimes solve these.
----------------
I had really hard time figuring out why I would need to care about the explicit reference lifetimes when going through the book at first. With strong background in C++, I'm familiar with the dangling reference problem - but given the section seems to focus more on the lifetime syntax and various ways to define lifetimes on functions and structs, I was unable to understand how they are used to solve the reference problem.
This PR is an attempt at getting the reader to understand what the explicit lifetimes are used for and why they are an awesome thing instead of a bit of syntax that just has to be written.
It's been less than a week that I've been diving into Rust so I'm far from certain about the terminology and technical correctness. I tried mimicking the existing terminology from the lifetimes section, but still no promises on getting it right.
Book: Be very explicit of lifetimes being descriptive
... not prescriptive. Pointed out in https://users.rust-lang.org/t/what-if-i-get-lifetimes-wrong/7535/4, which was a revelation to me and made me think this should be more clear in the book. I'm not sure if I got this entirely right or if the wording is good, but I figured a PR is more helpful than a simple issue.
r? @steveklabnik
Small Note: There's also https://github.com/rust-lang/book, should I have sent the PR there? It doesn't coincide with the online book though, so I figured it's better of here.
As it stands, getting-started and guessing-game both introduce `run` as
a new command. The second should probably make it clear that the reader
has seen it before :)
Suggesting a change to a comment that puzzled me
While reading this, the comment made it difficult for me to simply absorb the concept. It interrupted my reading flow, and I think this expresses the same meaning, but reads a bit better. It's trivial, but makes it easier for me to move on to the next line.