Add basic CDB support to debuginfo compiletest s, to help catch `*.natvis` regressions, like those fixed in #60687.
First draft, feedback welcome.
Several Microsoft debuggers (VS, VS Code, WinDbg, CDB, ...) consume the `*.natvis` files we embed into rust `*.pdb` files. While this only tests CDB, that test coverage should help for all of them.
# Changes
## src\bootstrap
- test.rs: Run CDB debuginfo tests on MSVC targets
## src\test\debuginfo
- issue-13213.rs: CDB has trouble with this, skip for now (newly discovered regression?)
- pretty-std.rs: Was ignored, re-enable for CDB only to start with, add CDB tests.
- should-fail.rs: Add CDB tests.
## src\tools\compiletest:
- Added "-cdb" option
- Added Mode::DebugInfoCdb ("debuginfo-cdb")
- Added run_debuginfo_cdb_test[_no_opt]
- Renamed Mode::DebugInfoBoth -> DebugInfoGdbLldb ("debuginfo-gdb+lldb") since it's no longer clear what "Both" means.
- Find CDB at the default Win10 SDK install path "C:\Program Files (x86)\Windows Kits\10\Debugger\\*\cdb.exe"
- Ignore CDB tests if CDB not found.
# Issues
- `compute_stamp_hash`: not sure if there's any point in hashing `%ProgramFiles(x86)%`
- `OsString` lacks any `*.natvis` entries (would be nice to add in a followup changelist)
- DSTs (array/string slices) which work in VS & VS Code fail in CDB.
- I've avoided `Mode::DebugInfoAll` as 3 debuggers leads to pow(2,3)=8 possible combinations.
# Reference
CDB is not part of the base Visual Studio install, but can be added via the Windows 10 SDK:
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk
Installing just "Debugging Tools for Windows" is sufficient.
CDB appears to already be installed on appveyor CI, where this changelist can find it, based on it's use here:
https://github.com/rust-lang/rust/blob/0ffc57311030a1930edfa721fe57d0000a063af4/appveyor.yml#L227
CDB commands and command line reference:
https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-reference
Several Microsoft debuggers (VS, VS Code, WinDbg, CDB, ...) consume the `*.natvis` files we embed into rust `*.pdb` files.
While this only tests CDB, that test coverage should help for all of them.
CHANGES
src\bootstrap
- test.rs: Run CDB debuginfo tests on MSVC targets
src\test\debuginfo
- issue-13213.rs: CDB has trouble with this, skip for now (newly discovered regression?)
- pretty-std.rs: Was ignored, re-enable for CDB only to start with, add CDB tests.
- should-fail.rs: Add CDB tests.
src\tools\compiletest:
- Added "-cdb" option
- Added Mode::DebugInfoCdb ("debuginfo-cdb")
- Added run_debuginfo_cdb_test[_no_opt]
- Renamed Mode::DebugInfoBoth -> DebugInfoGdbLldb ("debuginfo-gdb+lldb") since it's no longer clear what "Both" means.
- Find CDB at the default Win10 SDK install path "C:\Program Files (x86)\Windows Kits\10\Debugger\*\cdb.exe"
- Ignore CDB tests if CDB not found.
ISSUES
- `compute_stamp_hash`: not sure if there's any point in hashing `%ProgramFiles(x86)%`
- `OsString` lacks any `*.natvis` entries (would be nice to add in a followup changelist)
- DSTs (array/string slices) which work in VS & VS Code fail in CDB.
- I've avoided `Mode::DebugInfoAll` as 3 debuggers leads to pow(2,3)=8 possible combinations.
REFERENCE
CDB is not part of the base Visual Studio install, but can be added via the Windows 10 SDK:
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk
Installing just "Debugging Tools for Windows" is sufficient.
CDB appears to already be installed on appveyor CI, where this changelist can find it, based on it's use here:
https://github.com/rust-lang/rust/blob/0ffc57311030a1930edfa721fe57d0000a063af4/appveyor.yml#L227
CDB commands and command line reference:
https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-reference
Allow subdirectories to be tested by x.py test
Fixes https://github.com/rust-lang/rust/issues/60718.
As far as I can tell, multiple `--test-args` flags are ignored (only the first is respected), so if you specify a subdirectory, you won't also be able to filter using `--test-args`. If you don't specify a subdirectory, `--test-args` will continue working as usual, so this is strictly an improvement on the current state of affairs.
This came out of the first Rustfix WG meeting.
One of the goals is to enable Rustfix tests for all UI tests that
trigger lints with `MachineApplicable` suggestions. In order to do that
we first want to create a tracking issue that lists all files with
missing `// run-rustfix` headers.
This PR adds a `--rustfix-coverage` flag to `./x.py` and compiletest to
list the files with the missing headers in `/tmp/rustfix_missing_coverage.txt`.
From that file we can create the tracking issue and at some point also
enforce the `// run-rustfix` flag on UI tests with `MachineApplicable`
lints.
Rework how bootstrap tools are built
This makes bootstrap tools buildable and testable in stage 0 with the downloaded bootstrap compiler, futhermore, it makes it such that they cannot be built in any other stage.
Notably, this will also mean that compiletest may need to wait a cycle before it can use changes to `libtest`, as it no longer depends on the in-tree libtest.
Introduce assembly tests suite
The change introduces a new test suite - **Assembly** tests. The motivation behind this is an ability to perform end-to-end codegen testing with LLVM backend. Turned out, NVPTX backend sometimes missing common Rust features (`i128` and libcalls in the past, and still full atomics support) due to different reasons.
Prior to this change, basic NVPTX assembly tests were implemented within `run-make` suite. Now, it's easier to write additional and maintain existing tests for the target.
cc @gnzlbg @peterhj
cc @eddyb I adjusted mangling scheme expectation, so there is no need to change the tests for #57967
compiletest: Support opt-in Clang-based run-make tests and use them for testing xLTO.
Some cross-language run-make tests need a Clang compiler that matches the LLVM version of `rustc`. Since such a compiler usually isn't available these tests (marked with the `needs-matching-clang`
directive) are ignored by default.
For some CI jobs we do need these tests to run unconditionally though. In order to support this a `--force-clang-based-tests` flag is added to compiletest. If this flag is specified, `compiletest` will fail if it can't detect an appropriate version of Clang.
@rust-lang/infra The PR doesn't yet enable the tests yet. Do you have any recommendation for which jobs to enable them?
cc #57438
r? @alexcrichton
The (currently) single unit test of the compiletest tool was never
executed on CI. At least I couldn't find any references of it in the
logs. This adds a test suite for compiletest so that our tester is
tested, too.
The compiletest tests can then also be executed with:
./x.py test src/tools/compiletest
Ever since we added a Cargo-based build system for the compiler the
standard library has always been a little special, it's never been able
to depend on crates.io crates for runtime dependencies. This has been a
result of various limitations, namely that Cargo doesn't understand that
crates from crates.io depend on libcore, so Cargo tries to build crates
before libcore is finished.
I had an idea this afternoon, however, which lifts the strategy
from #52919 to directly depend on crates.io crates from the standard
library. After all is said and done this removes a whopping three
submodules that we need to manage!
The basic idea here is that for any crate `std` depends on it adds an
*optional* dependency on an empty crate on crates.io, in this case named
`rustc-std-workspace-core`. This crate is overridden via `[patch]` in
this repository to point to a local crate we write, and *that* has a
`path` dependency on libcore.
Note that all `no_std` crates also depend on `compiler_builtins`, but if
we're not using submodules we can publish `compiler_builtins` to
crates.io and all crates can depend on it anyway! The basic strategy
then looks like:
* The standard library (or some transitive dep) decides to depend on a
crate `foo`.
* The standard library adds
```toml
[dependencies]
foo = { version = "0.1", features = ['rustc-dep-of-std'] }
```
* The crate `foo` has an optional dependency on `rustc-std-workspace-core`
* The crate `foo` has an optional dependency on `compiler_builtins`
* The crate `foo` has a feature `rustc-dep-of-std` which activates these
crates and any other necessary infrastructure in the crate.
A sample commit for `dlmalloc` [turns out to be quite simple][commit].
After that all `no_std` crates should largely build "as is" and still be
publishable on crates.io! Notably they should be able to continue to use
stable Rust if necessary, since the `rename-dependency` feature of Cargo
is soon stabilizing.
As a proof of concept, this commit removes the `dlmalloc`,
`libcompiler_builtins`, and `libc` submodules from this repository. Long
thorns in our side these are now gone for good and we can directly
depend on crates.io! It's hoped that in the long term we can bring in
other crates as necessary, but for now this is largely intended to
simply make it easier to manage these crates and remove submodules.
This should be a transparent non-breaking change for all users, but one
possible stickler is that this almost for sure breaks out-of-tree
`std`-building tools like `xargo` and `cargo-xbuild`. I think it should
be relatively easy to get them working, however, as all that's needed is
an entry in the `[patch]` section used to build the standard library.
Hopefully we can work with these tools to solve this problem!
[commit]: https://github.com/alexcrichton/dlmalloc-rs/commit/28ee12db813a3b650a7c25d1c36d2c17dcb88ae3
This commit replaces many usages of `File::open` and reading or writing
with `fs::read_to_string`, `fs::read` and `fs::write`. This reduces code
complexity, and will improve performance for most reads, since the
functions allocate the buffer to be the size of the file.
I believe that this commit will not impact behavior in any way, so some
matches will check the error kind in case the file was not valid UTF-8.
Some of these cases may not actually care about the error.
The run-pass test suite currently takes 30 minutes on Windows, and
that appears to be roughly split between two 15 minute runs of the test
suite: one without NLL and one with NLL. In discussion on Discord the
platform coverage of the NLL compare mode may not necessarily be worth
it, so this commit removes the NLL compare mode from tests by default,
and then reenables it on only one builder.